Skip to content
Classic Games

Chrono Trigger

Time's masterpiece

Chrono Trigger assembled Square's dream team to create the definitive JRPG—time travel done right, multiple endings earned, and combat that respected players' intelligence.

SNESPlayStationnintendo-ds rpgjrpgtime-travel 1995

Overview

The dream team delivered. Square assembled Final Fantasy creator Hironobu Sakaguchi, Dragon Quest designer Yuji Horii, and artist Akira Toriyama for a single project. The result transcended its parts—time travel that affected gameplay meaningfully, thirteen endings based on when and how you confronted Lavos, and the revolutionary elimination of random encounters. Chrono Trigger remains the JRPG against which all others are measured.

Fast facts

  • Developer: Square.
  • Year: 1995.
  • Dream Team: Sakaguchi, Horii, Toriyama.
  • Endings: 13 variations.

Time travel design

EraPeriod
Prehistory65,000,000 BC
Antiquity12,000 BC
Middle Ages600 AD
Present1000 AD
Future2300 AD
End of TimeHub location

Combat innovations

FeatureImpact
No random encountersVisible enemies
Combo techsCharacter synergies
Positioning mattersSpatial tactics
Active Time BattleStreamlined pacing

New Game Plus

InnovationFunction
First implementationCoined the term
Carry-forwardStats, items
Ending accessDifferent timings
ReplayabilityMultiple playthroughs

Multiple endings

TriggerRequirement
StandardNormal completion
Developer roomNew Game Plus early
Character-specificTiming variations
Total13 endings

Legacy

SequelYear
Chrono Cross1999
DS re-release2008
Continued acclaim”Best RPG ever” lists

See also