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Classic Games

Colossal Cave Adventure

The first adventure game

The 1976 text adventure that invented an entire genre, combining cave exploration with fantasy elements to create interactive fiction.

cross-platform text-adventurepioneerinteractive-fiction 1976

Overview

Colossal Cave Adventure (often just “Adventure” or “ADVENT” due to filename limits) was the first text adventure game, created by Will Crowther in 1976 and expanded by Don Woods in 1977. Based on actual Mammoth Cave geography with added fantasy elements, it established every convention of the genre: exploring rooms, collecting treasures, solving puzzles, and dying in creative ways.

Fast Facts

  • Creator: Will Crowther (1976)
  • Expanded by: Don Woods (1977)
  • Platform: PDP-10, then everywhere
  • Distribution: ARPANET, university networks
  • Commands: Two-word parser (GO NORTH, GET LAMP)
  • Legacy: Created text adventure genre

The Opening

The most famous beginning in gaming:

YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND
DOWN A GULLY.

>

That prompt changed gaming forever.

Gameplay

What players did:

ActionExample
ExploreNavigate maze of twisty passages
CollectGather treasures for points
SolveFigure out magic words, avoid traps
SurviveEvade dwarves, navigate darkness
MapEssential - the maze was confusing

The Real Cave

Crowther based the geography on Mammoth Cave, Kentucky:

  • Bedquilt area matches real passages
  • The “twisty little passages” were real
  • Surveyors later confirmed accuracy
  • Fantasy elements added over real topology

Technical Innovation

What Crowther invented:

ConceptImplementation
RoomsDiscrete locations with descriptions
ParserInterpreting player commands
InventoryCarrying objects between rooms
StateWorld changing based on actions
ScoreTreasure collection tracking

Famous Phrases

The game gave us lasting terms:

  • “You are in a maze of twisty little passages, all alike”
  • “XYZZY” (magic word)
  • “PLUGH” (another magic word)
  • “It is pitch black. You are likely to be eaten by a grue” (Zork’s addition)

Woods’ Expansion

Don Woods found the game on Stanford’s computers and enhanced it:

  • More rooms and treasures
  • More fantasy elements (dragons, trolls)
  • More puzzles
  • The version that spread widely

Influence

Adventure directly inspired:

Game/CompanyConnection
ZorkMIT students recreated and expanded concept
InfocomFounded by Zork creators
SierraGraphical adventures evolved from text
Every adventure gameAll trace back here

Preservation

The game exists in many versions:

  • Original Crowther version (reconstructed)
  • Woods expansion (most common)
  • 350-point version
  • 430-point version
  • Modern ports to every platform

2023 Remake

Ken and Roberta Williams (Sierra founders) created a graphical remake, coming full circle from the genre’s origins.

See Also