Will Crowther
The first adventure
The programmer and caver who created Colossal Cave Adventure in 1976, inventing the text adventure genre and inspiring generations of game designers.
Overview
William Crowther was a programmer at Bolt, Beranek and Newman (the company that built ARPANET) who created Colossal Cave Adventure in 1976 - the first text adventure game. Drawing on his experiences exploring Mammoth Cave in Kentucky and his love of Dungeons & Dragons, Crowther created something entirely new: an interactive fiction that let players explore a virtual world through text commands.
Fast Facts
- Born: 1936
- Profession: Programmer, caver
- Employer: BBN (ARPANET creators)
- Key creation: Colossal Cave Adventure (1976)
- Hobby: Cave exploration (Mammoth Cave)
- Influence: D&D player
The Creation
Why Crowther made Adventure:
- Going through divorce, wanted game for daughters
- Combined two interests: caving and D&D
- Based on actual Mammoth Cave geography
- Added fantasy elements (dwarves, magic)
- Distributed on ARPANET
Colossal Cave Adventure
The original text adventure:
YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND
DOWN A GULLY.
> GO BUILDING
Simple commands, evocative descriptions, emergent exploration.
Real Cave Mapping
Crowther was a serious caver:
- Member of Cave Research Foundation
- Surveyed Mammoth Cave system
- His maps helped connect cave systems
- Game geography matches real cave
The Bedquilt area in the game corresponds to actual cave passages.
Technical Innovation
What Crowther created:
| Innovation | Impact |
|---|---|
| Parser | Two-word command interpretation |
| World model | Rooms, objects, state |
| Inventory | Carrying items between locations |
| Puzzles | Environmental problem-solving |
Don Woods’ Expansion
In 1977, Stanford student Don Woods expanded the game:
- More rooms and puzzles
- Fantasy elements enhanced
- Became the version most people played
- Spread across university networks
Legacy
Crowther’s creation spawned:
- Zork - MIT students inspired by Adventure
- Infocom - Commercial text adventures
- Sierra - Graphical adventures
- Entire adventure genre
Every adventure game traces lineage to that small brick building.
Later Life
Crowther remained private:
- Continued technical work
- Rarely spoke about Adventure
- Legacy recognised retrospectively
- Game preserved in multiple versions