Overview
Sony needed a mascot. Naughty Dog delivered a genetically enhanced bandicoot who spun through crates. Crash Bandicootโs corridor-style 3D platforming solved camera problems that plagued other 3D platformers, offering precise jumping challenges in linear stages packed with collectibles and secrets.
Fast facts
- Developer: Naughty Dog.
- Publisher: Sony.
- Protagonist: Crash Bandicoot.
- Purpose: PlayStation mascot.
Design approach
| Decision | Benefit |
|---|
| Linear levels | Camera control |
| Fixed path | Precise platforming |
| Into-screen running | Visual variety |
| Side-scrolling sections | Classic feel |
Crashโs moves
| Action | Function |
|---|
| Spin | Primary attack |
| Jump | Platforming |
| Body slam | Break crates from above |
| Slide | Low attack, momentum |
Collectibles
| Item | Purpose |
|---|
| Wumpa fruit | 100 = extra life |
| Crates | Break all for gem |
| Gems | Completion rewards |
| Relics | Time trial medals |
Visual showcase
| Technique | Result |
|---|
| Character detail | Expressive animation |
| Environmental variety | Distinct worlds |
| Draw distance | Impressive for PS1 |
Level types
| Style | Perspective |
|---|
| Into-screen | Running toward camera |
| Away-from | Running away |
| Side-scrolling | Classic 2D style |
| Boulder chase | Escape sequences |
Series continuation
| Title | Year |
|---|
| Crash Bandicoot | 1996 |
| Cortex Strikes Back | 1997 |
| Warped | 1998 |
| N. Sane Trilogy | 2017 |
See also