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Classic Games

Darius

Triple-screen shooting

Darius brought triple-screen spectacle to arcade shooting, featuring massive aquatic-themed bosses and branching stage paths across an enormous playfield.

arcadepc-enginesega-mega-drive shooterarcadetaito 1987

Overview

Three screens. Aquatic mechanical bosses. Branching paths. Darius delivered spectacle that single-screen shooters couldnโ€™t match. Taitoโ€™s innovative cabinet created a panoramic battlefield where massive fish-shaped warships attacked across an impossibly wide playfield. The zone selection system ensured no two playthroughs followed the same route.

Fast facts

  • Developer: Taito.
  • Cabinet: Triple-monitor setup.
  • Theme: Mechanical sea creatures.
  • Innovation: Branching zone structure.

Cabinet configuration

FeatureSpecification
ScreensThree monitors
DisplaySeamless panorama
AudioBody Sonic seat speakers
ExperienceImmersive surround

Boss design

BossInspiration
King FossilCoelacanth
Electric FanElectric eel
Fatty GluttonAnglerfish
Great ThingSperm whale

Zone structure

FeatureImplementation
Starting zoneZone A
BranchingTwo choices per zone
Total zones26 (A-Z)
Possible pathsMultiple routes to ending

Power-up system

ColourEffect
RedMain shot upgrade
GreenBomb upgrade
BlueArm (shield) upgrade

Zuntata soundtrack

AspectQuality
ComposerHisayoshi Ogura (OGR)
StyleProgressive, atmospheric
LegacyInfluential game music

Series continuation

TitleYearPlatform
Darius II1989Arcade
Darius Twin1991SNES
Darius Gaiden1994Arcade

See also