Skip to content
Classic Games

Dead Cells

Roguevania

Dead Cells merged roguelike permadeath with Metroidvania exploration, creating fluid combat and persistent unlocks that made each death feel like progress.

pcMacplaystation-4xbox-onenintendo-switch roguelikemetroidvaniaaction 2018

Overview

Die, learn, repeat. Dead Cells coined “roguevania”—Metroidvania exploration merged with roguelike permadeath. Motion Twin’s fluid combat rewarded aggression; permanent rune unlocks opened new routes; cells collected from enemies funded persistent upgrades. The Early Access model let community feedback shape development. Five years of post-launch updates kept players returning to the ever-expanding island.

Fast facts

  • Developer: Motion Twin.
  • Year: 2018.
  • Early Access: 2017-2018.
  • Updates: 5+ years of DLC.

Roguevania fusion

Roguelike elementMetroidvania element
Procedural levelsInterconnected areas
PermadeathAbility unlocks
Random itemsExploration gates
Run-basedWorld persistence

Combat philosophy

PrincipleExpression
Aggression rewardedRally health mechanic
Fluid movementNo animation locks
Weapon varietyDiverse playstyles
Boss patternsLearnable tells

Progression systems

SystemFunction
CellsCurrency for unlocks
BlueprintsNew item discovery
RunesPermanent abilities
Boss cellsDifficulty increase

Biome structure

AreaAccess
Prisoners’ QuartersStart
Promenade/SewersBranch paths
Ramparts/DepthsMid-game
Castle/CavernsLate-game
Throne RoomBoss

Post-launch support

UpdateContent
Rise of the GiantFree DLC
Bad SeedPaid DLC
Fatal FallsPaid DLC
Queen and the SeaPaid DLC
Return to CastlevaniaCrossover

See also