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Classic Games

E.T. the Extra-Terrestrial

Gaming's most notorious failure

The rushed 1982 Atari 2600 game that became synonymous with the video game crash - not because it caused it, but because it symbolised everything wrong with the industry.

atari-2600 atarimovie-tie-incrashinfamous 1982

Overview

E.T. the Extra-Terrestrial for the Atari 2600 became gaming’s most infamous title - a rushed movie tie-in developed in five weeks that sold millions but was returned in greater numbers. While E.T. didn’t cause the 1983 crash, it became its enduring symbol: millions of unsold cartridges buried in a New Mexico landfill, excavated decades later as archaeological evidence of an industry’s hubris.

Fast Facts

  • Developer: Howard Scott Warshaw (solo)
  • Publisher: Atari
  • Development time: 5 weeks
  • Licence cost: $20-25 million
  • Units produced: ~5 million
  • Units sold: ~1.5 million
  • Units returned: Millions

The Impossible Timeline

How E.T. happened:

DateEvent
July 1982Atari secures licence for $20-25 million
Late JulyHoward Scott Warshaw assigned
September 1Must be complete for manufacturing
DecemberMust be in stores for Christmas

Five weeks to create a flagship game. Normal development took 5-6 months.

The Gameplay

What Warshaw created under impossible conditions:

  • Objective: Help E.T. find phone pieces to “phone home”
  • Mechanic: Search pits for hidden items
  • Problem: Pits were confusing and frustrating
  • Levitation: E.T. could float out of pits (slowly)
  • Result: Most players never understood what to do

Why It Failed

FactorImpact
No time for playtestingBroken mechanics shipped
Confusing objectivesPlayers wandered aimlessly
Pit fallingConstant frustration
High expectationsMovie was massive hit
Overproduction5 million units for maybe 2 million buyers

The Landfill

The legend became fact:

  1. 1983: Atari sends unsold games to Alamogordo, New Mexico
  2. September 1983: Cartridges crushed and buried
  3. 1983-2013: Urban legend status
  4. April 2014: Excavation confirms burial
  5. Discovery: Hundreds of E.T. cartridges found

Warshaw attended the dig.

Not The Cause

Modern understanding:

  • E.T. was a symptom, not the cause
  • The market was already collapsing
  • Overproduction was industry-wide
  • Quality had collapsed across all publishers
  • E.T. just became the symbol

The Developer’s Defence

Howard Scott Warshaw’s situation:

  • Talented programmer (Yars’ Revenge was excellent)
  • Given impossible deadline by management
  • Did his best with available time
  • Unfairly scapegoated for decades
  • Later became a psychotherapist

Critical Reappraisal

Modern takes have softened:

  • Documentary coverage - “Atari: Game Over” (2014)
  • Design analysis - The game has logic, just poorly communicated
  • Management blamed - Not the developer
  • Collector interest - Landfill copies are valuable

Cultural Legacy

E.T. endures as:

  • Symbol of the 1983 crash
  • Warning about rushed development
  • Example of licence costs gone wrong
  • Gaming’s most famous failure
  • Actual buried treasure (the landfill cartridges)

See Also