Overview
Metro City’s mayor doesn’t negotiate with gangs—he punches them. Final Fight took Double Dragon’s template and refined every element: smoother combat, distinctive characters, memorable enemies, and superior production values. Originally planned as a Street Fighter sequel, it instead defined what arcade beat-em-ups could achieve.
Fast facts
- Developer: Capcom.
- Producer: Yoshiki Okamoto.
- Players: Two simultaneous (arcade).
- Stages: Six areas through Metro City.
Playable characters
| Character | Style | Speed | Power |
|---|
| Haggar | Wrestler | Slow | High |
| Cody | Street fighter | Medium | Medium |
| Guy | Ninja | Fast | Low |
Enemy design
| Enemy | Role |
|---|
| Bred/Dug | Basic thugs |
| Andore | Giant wrestler |
| Poison/Roxy | Controversial characters |
| Edi. E | Corrupt cop boss |
| Belger | Final boss |
Combat mechanics
| Move | Input |
|---|
| Combo | Repeated attack |
| Throw | Grab and direction |
| Special | Attack + jump (drains health) |
| Weapon pickup | Knives, pipes, swords |
Home conversions
| Platform | Limitations |
|---|
| SNES | One player, Guy missing |
| Final Fight Guy | Cody missing instead |
| Mega CD | Full game, loading times |
Street Fighter connections
| Element | Link |
|---|
| Cody | Street Fighter Alpha |
| Guy | Street Fighter Alpha |
| Haggar | Referenced throughout |
| Metro City | Shared universe |
Legacy
| Impact | Significance |
|---|
| Genre standard | Beat-em-up template |
| Sequels | Final Fight 2, 3 |
| Character crossovers | Street Fighter series |
See also