Galaxian
The diving aliens
Namco's 1979 space shooter that evolved Space Invaders with diving enemies, individual AI, and RGB colour graphics - the true ancestor of Galaga.
Overview
Galaxian was Namco’s 1979 response to Space Invaders that advanced the fixed shooter genre with enemies that broke formation to dive-bomb the player, primitive AI that gave aliens individual behaviour, and full RGB colour graphics. While Space Invaders established the genre, Galaxian refined it - and set the stage for its legendary sequel, Galaga.
Fast Facts
- Developer: Namco
- Released: 1979 (arcade)
- Innovation: Diving enemies, RGB colour
- Hardware: Namco Galaxian board
- Sequel: Galaga (1981)
- Ports: Almost every platform
Evolution from Space Invaders
| Space Invaders | Galaxian |
|---|---|
| Monochrome with overlays | True RGB colour |
| Formation-only movement | Diving attacks |
| Uniform behaviour | Individual AI |
| Two-dimensional feel | Depth through scaling |
| Basic explosion | Satisfying destruction |
Gameplay Mechanics
The diving attack system:
- Aliens wait in formation
- Individual aliens (or pairs) break away
- They dive toward the player in swooping arcs
- Player must shoot them or dodge
- Flagships dive with escorts for bonus points
This created dynamic, unpredictable gameplay.
The Colour Revolution
Galaxian was technologically significant:
- RGB graphics - No more coloured overlays
- Star background - Scrolling field of stars
- Sprite scaling - Enemies grew as they dived
- Smooth animation - Hardware sprite support
The Galaxian hardware became a platform for many games.
Namco Galaxian Board
The custom hardware powered:
- Galaxian (1979)
- Pac-Man (1980)
- King & Balloon (1980)
- Naughty Boy (1982)
Efficient, capable, and well-documented.
Cultural Impact
Galaxian’s innovations:
- Made diving enemies standard
- Inspired countless clones
- Established Namco as major force
- Set up Galaga’s success
The Galaga Succession
Galaga (1981) built on everything:
- Capture mechanic (alien steals ship)
- Dual-ship power-up
- Challenging stages
- Deeper scoring system
Galaga became the more remembered game, but Galaxian created the template.
Home Ports
Ported extensively:
- Atari 2600 - Simplified but playable
- Atari 5200 - Closer to arcade
- NES - Solid conversion
- Commodore 64 - Competent port
Quality varied but the game reached everyone.