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Classic Games

Grim Fandango

Art deco afterlife

Grim Fandango merged film noir with Día de los Muertos mythology in a 3D adventure following travel agent Manny Calavera through the Land of the Dead.

pc adventurenoirlucasarts 1998

Overview

Everyone dies. Not everyone gets a good travel package. Manny Calavera works in the Land of the Dead, selling premium afterlife journeys to souls who earned them—except someone’s stealing his best clients. Tim Schafer’s magnum opus blended Mexican folklore, art deco design, and hardboiled detective fiction into gaming’s most stylish adventure.

Fast facts

  • Developer: LucasArts.
  • Director: Tim Schafer.
  • Setting: Land of the Dead.
  • Engine: GrimE (3D).

Visual style

InfluenceImplementation
Día de los MuertosCalaca characters
Art decoArchitecture, design
Film noirLighting, composition
1930s HollywoodCostume, setting

Manny’s journey

YearLocation
Year 1El Marrow (starting city)
Year 2Rubacava (port city)
Year 3Sea voyage
Year 4Edge of the world

Characters

CharacterRole
Manny CalaveraProtagonist
MecheLove interest
GlottisDemon driver
DominoRival
Hector LeMansVillain

Writing achievement

ElementQuality
DialogueQuotable throughout
Story structureFour-year epic
Character arcsGenuine development
ThemesDeath, redemption

3D transition challenges

IssueReception
Tank controlsCriticised
Camera anglesFixed, cinematic
Puzzle integration3D complexity

Critical reception

RecognitionStatus
AcclaimUniversal praise
SalesDisappointing
LegacyCult classic
Remaster2015

See also