Overview
Murder as problem-solving. Hitman dropped Agent 47 into complex environments with targets to eliminate and countless methods to accomplish the job. Disguise as a chef, poison the soup. Impersonate a guard, get close. Arrange an โaccidentโ and walk away clean. Each level became a puzzle box where creativity and patience outweighed reflexes.
Fast facts
- Developer: IO Interactive.
- First entry: Hitman: Codename 47 (2000).
- Protagonist: Agent 47.
- Design: Sandbox assassination.
Core mechanics
| System | Function |
|---|
| Disguises | Social stealth |
| Observation | Target patterns |
| Opportunities | Scripted options |
| Improvisation | Player creativity |
Evolution through series
| Title | Year | Refinement |
|---|
| Codename 47 | 2000 | Foundation |
| Silent Assassin | 2002 | Improved stealth |
| Blood Money | 2006 | Accidents, notoriety |
| World of Assassination | 2016-2021 | Modern trilogy |
Rating system
| Achievement | Description |
|---|
| Silent Assassin | Undetected, targets only |
| Professional | Clean execution |
| Mass Murderer | Everyone dead |
| Flexibility | Multiple approaches |
Level design philosophy
| Element | Purpose |
|---|
| Multiple routes | Player choice |
| NPC routines | Predictable patterns |
| Environmental kills | Creative options |
| Replayability | Different approaches |
See also