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Classic Games

Hitman

Assassination sandbox

Hitman transformed contract killing into puzzle-solving, giving players elaborate sandboxes where disguises, timing, and creativity determined how targets met their end.

pcplaystation-2xbox stealthactionio-interactive 2000

Overview

Murder as problem-solving. Hitman dropped Agent 47 into complex environments with targets to eliminate and countless methods to accomplish the job. Disguise as a chef, poison the soup. Impersonate a guard, get close. Arrange an โ€œaccidentโ€ and walk away clean. Each level became a puzzle box where creativity and patience outweighed reflexes.

Fast facts

  • Developer: IO Interactive.
  • First entry: Hitman: Codename 47 (2000).
  • Protagonist: Agent 47.
  • Design: Sandbox assassination.

Core mechanics

SystemFunction
DisguisesSocial stealth
ObservationTarget patterns
OpportunitiesScripted options
ImprovisationPlayer creativity

Evolution through series

TitleYearRefinement
Codename 472000Foundation
Silent Assassin2002Improved stealth
Blood Money2006Accidents, notoriety
World of Assassination2016-2021Modern trilogy

Rating system

AchievementDescription
Silent AssassinUndetected, targets only
ProfessionalClean execution
Mass MurdererEveryone dead
FlexibilityMultiple approaches

Level design philosophy

ElementPurpose
Multiple routesPlayer choice
NPC routinesPredictable patterns
Environmental killsCreative options
ReplayabilityDifferent approaches

See also