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Techniques & Technology

Stealth Mechanics

Unseen and unheard

Stealth mechanics reward patience and planning over reflexes, using light, sound, and AI awareness systems to create tension through avoidance rather than confrontation.

pcPlayStationplaystation-2xboxplaystation-3xbox-360 gameplayaidesign 1981–present

Overview

The art of not being seen. Stealth mechanics invert traditional action game power dynamics—enemies become threats to avoid rather than obstacles to destroy. From Castle Wolfenstein’s guard evasion to Thief’s light gem, designers developed increasingly sophisticated systems for modelling awareness. The genre peaked technically with Splinter Cell’s light meter and Hitman’s social stealth, creating gameplay where patience and observation outweigh twitch reflexes.

Fast facts

  • Origins: Castle Wolfenstein (1981).
  • Breakthrough: Metal Gear Solid (1998).
  • Refinement: Thief, Splinter Cell series.
  • Core loop: Observe, plan, execute.

Detection systems

SystemFunction
Light/shadowVisual detection zones
Sound propagationAudio awareness
Line of sightCone-based vision
Alert statesEscalating responses

AI awareness

StateBehaviour
UnawarePatrol patterns
SuspiciousInvestigation
AlertActive search
CombatEngagement

Light and shadow

ImplementationExample
Light gemThief series
Light meterSplinter Cell
Dynamic shadowsReal-time calculation
Light manipulationShooting lights

Sound design

ElementApplication
Surface typesDifferent noise levels
Movement speedNoise scaling
Distraction toolsThrown objects
EnvironmentalDoors, glass

Social stealth

MechanicGame
DisguisesHitman series
BlendingAssassin’s Creed
Suspicion metersSocial awareness
Context sensitivityAppropriate behaviour

See also