Jetpac
Ultimate's debut
Jetpac launched Ultimate Play the Game with addictive single-screen action, challenging players to build a rocket while fighting aliens across increasingly difficult waves.
Overview
Jetpac introduced the world to Ultimate Play the Game. Its simple premise—assemble a rocket, fuel it, take off—belied surprisingly deep gameplay. Jetman’s smooth movement, responsive controls, and escalating challenge made it an instant classic and established Ultimate’s quality standards.
Fast facts
- Developer: Ultimate Play the Game.
- Publisher: Ultimate Play the Game.
- Programmer: Chris Stamper.
- Release: 1983.
Gameplay loop
| Phase | Task |
|---|---|
| 1 | Collect rocket parts |
| 2 | Assemble rocket |
| 3 | Collect fuel pods |
| 4 | Fill rocket |
| 5 | Take off |
Controls
- Thrust: Fly upward
- Left/Right: Horizontal movement
- Fire: Laser weapon
- Gravity: Constant pull downward
Enemies
| Wave | Alien type |
|---|---|
| 1 | Slow meteorites |
| 2 | Bouncing orbs |
| 3 | Tracking missiles |
| 4+ | Faster, more numerous |
Rocket progression
Every four levels:
- New rocket type
- Same assembly process
- Increasing difficulty
- Visual variety
Technical quality
| Aspect | Achievement |
|---|---|
| Movement | Smooth thrust physics |
| Collision | Pixel-perfect |
| Response | Instant controls |
| Graphics | Clean, readable |
Commercial success
Jetpac:
- Sold over 300,000 copies
- Won multiple awards
- Established Ultimate brand
- Funded later development
Awards
| Publication | Award |
|---|---|
| Golden Joystick | Best Arcade Game 1983 |
| Crash | Crash Smash |
| Multiple | Game of the Year nominations |
Legacy
Jetpac proved:
- British developers could match arcade quality
- Spectrum capable of fast action
- Quality games commanded premium prices
- Ultimate’s attention to polish
Modern appearances
- Rare Replay collection
- Xbox Live Arcade remake (Jetpac Refuelled)
- Nintendo references (Jetman trophy in Donkey Kong Country)