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Classic Games

Jetpac

Ultimate's debut

Jetpac launched Ultimate Play the Game with addictive single-screen action, challenging players to build a rocket while fighting aliens across increasingly difficult waves.

zx-spectrumVIC-20bbc-micro actionarcadeultimate 1983

Overview

Jetpac introduced the world to Ultimate Play the Game. Its simple premise—assemble a rocket, fuel it, take off—belied surprisingly deep gameplay. Jetman’s smooth movement, responsive controls, and escalating challenge made it an instant classic and established Ultimate’s quality standards.

Fast facts

  • Developer: Ultimate Play the Game.
  • Publisher: Ultimate Play the Game.
  • Programmer: Chris Stamper.
  • Release: 1983.

Gameplay loop

PhaseTask
1Collect rocket parts
2Assemble rocket
3Collect fuel pods
4Fill rocket
5Take off

Controls

  • Thrust: Fly upward
  • Left/Right: Horizontal movement
  • Fire: Laser weapon
  • Gravity: Constant pull downward

Enemies

WaveAlien type
1Slow meteorites
2Bouncing orbs
3Tracking missiles
4+Faster, more numerous

Rocket progression

Every four levels:

  • New rocket type
  • Same assembly process
  • Increasing difficulty
  • Visual variety

Technical quality

AspectAchievement
MovementSmooth thrust physics
CollisionPixel-perfect
ResponseInstant controls
GraphicsClean, readable

Commercial success

Jetpac:

  • Sold over 300,000 copies
  • Won multiple awards
  • Established Ultimate brand
  • Funded later development

Awards

PublicationAward
Golden JoystickBest Arcade Game 1983
CrashCrash Smash
MultipleGame of the Year nominations

Legacy

Jetpac proved:

  • British developers could match arcade quality
  • Spectrum capable of fast action
  • Quality games commanded premium prices
  • Ultimate’s attention to polish

Modern appearances

  • Rare Replay collection
  • Xbox Live Arcade remake (Jetpac Refuelled)
  • Nintendo references (Jetman trophy in Donkey Kong Country)

See also