Overview
The Force is strong with this one. Knights of the Old Republic set its story four thousand years before the films, freeing BioWare from movie canon to tell an original tale. The light side/dark side morality system let players genuinely roleplayโhelp the oppressed or crush them, redeem fallen Jedi or corrupt the innocent. The twist revelation rivals anything in the films themselves.
Fast facts
- Developer: BioWare.
- Year: 2003.
- Setting: 4,000 years before films.
- Combat: Real-time with pause.
Morality system
| Alignment | Consequences |
|---|
| Light side | Healing powers, blue saber |
| Dark side | Destructive powers, red saber |
| Neutral | Balanced approach |
| Party influence | Companion reactions |
Companion system
| Character | Role |
|---|
| Bastila Shan | Jedi mentor |
| Carth Onasi | Republic soldier |
| HK-47 | Assassination droid |
| Jolee Bindo | Grey Jedi |
Combat design
| Element | Function |
|---|
| D20 system | Dice-based mechanics |
| Force powers | Jedi abilities |
| Lightsaber forms | Combat styles |
| Party control | Tactical positioning |
The twist
| Impact | Significance |
|---|
| Identity revelation | Player recontextualised |
| Replayability | New perspective |
| Narrative achievement | Gaming landmark |
| Fan discussion | Enduring analysis |
Legacy
| Sequel | Developer |
|---|
| KOTOR II | Obsidian Entertainment |
| SWTOR MMO | BioWare Austin |
| Remake | In development |
See also