Kung-Fu Master
Beat-em-up template
Kung-Fu Master established the side-scrolling beat-em-up formula, sending a lone martial artist through floors of enemies to rescue his kidnapped girlfriend.
Overview
Thomas must fight through five floors of Mr. Xโs pagoda to save his girlfriend Sylvia. Kung-Fu Master (known as Spartan X in Japan) created the template that Double Dragon and Final Fight would later perfect: walk right, punch enemies, defeat boss, repeat.
Fast facts
- Developer: Irem.
- Release: 1984.
- Inspiration: Jackie Chanโs Wheels on Meals.
- Alternate title: Spartan X (Japan).
Core mechanics
| Action | Function |
|---|---|
| Punch | High attack |
| Kick | Low attack |
| Crouch | Duck attacks |
| Jump | Aerial attacks |
Enemy types
| Enemy | Behaviour |
|---|---|
| Grippers | Grab and drain life |
| Knife throwers | Ranged attacks |
| Tom Toms | Aggressive chargers |
| Confetti | Drop from above |
| Dragons | Fire hazards |
Floor structure
| Floor | Boss |
|---|---|
| 1 | Stick fighter |
| 2 | Boomerang thrower |
| 3 | Giant (strong) |
| 4 | Black magician |
| 5 | Mr. X |
Design principles
| Element | Innovation |
|---|---|
| Left-to-right | Linear progression |
| Floor-based | Clear stages |
| Boss fights | Climactic encounters |
| Simple controls | Accessible action |
NES version
Notable for being:
- Launch window title
- Strong arcade conversion
- Widely played
- Genre introduction
Combat depth
Simple but satisfying:
- Punch for standing enemies
- Kick for crouching enemies
- Jump kick for groups
- Timing matters
Cultural context
Bruce Lee/Jackie Chan influence:
- Martial arts film popularity
- Hong Kong cinema aesthetic
- Western interest in kung fu
- Perfect arcade timing
Legacy
Kung-Fu Master established:
- Side-scrolling beat-em-up template
- Floor/stage structure
- Boss fight conventions
- Rescue narrative
Influenced
Direct successors:
- Double Dragon (1987)
- Final Fight (1989)
- Streets of Rage (1991)
- Entire beat-em-up genre