Overview
Treasure hunter Nigel seeks King Nole’s fortune. Landstalker presented action-adventure gameplay from an isometric viewpoint, creating distinctive visuals but challenging depth perception. Climax Entertainment crafted elaborate puzzles, hidden treasures, and sprawling dungeons that rewarded thorough exploration—if players could master the tricky jumping.
Fast facts
- Developer: Climax Entertainment.
- Publisher: Sega.
- Perspective: Isometric.
- Protagonist: Nigel the treasure hunter.
Isometric challenges
| Issue | Effect |
|---|
| Depth perception | Jumping difficulty |
| Shadow positioning | Landing judgment |
| Learning curve | Adaptation required |
Combat system
| Mechanic | Function |
|---|
| Sword strikes | Primary attack |
| Positioning | Tactical importance |
| Equipment | Upgraded weapons |
| Magic items | Special effects |
Puzzle design
| Type | Challenge |
|---|
| Switch puzzles | Sequence activation |
| Block pushing | Environmental manipulation |
| Platform jumping | Precision required |
| Hidden passages | Exploration rewards |
World structure
| Area | Character |
|---|
| Massan | Starting town |
| Mercator | Major city |
| Dungeons | Themed challenges |
| King Nole’s | Final area |
Friday the companion
| Feature | Function |
|---|
| Wood nymph | Story companion |
| Dialogue | Character interaction |
| Plot | Treasure map source |
Treasure hunting
| Element | Implementation |
|---|
| Hidden chests | Thorough search rewarded |
| Life stock | Health upgrades |
| Equipment | Progressive improvement |
| Gold | Currency system |
Climax Entertainment
| Later work | Connection |
|---|
| Lady Stalker | Spiritual sequel |
| Dark Savior | Saturn follow-up |
| Time Stalkers | Dreamcast entry |
See also