Life is Strange
Time-rewinding drama
Life is Strange combined episodic narrative with time manipulation mechanics, exploring teenage life, friendship, and consequence through player choice.
Overview
Life is Strange gave players power over time and asked them to consider consequences. Max Caulfield could rewind moments, exploring different dialogue choices before committing. The episodic structure built tension over months as players discussed theories and dreaded outcomes. Its emotional storytelling resonated particularly with audiences underserved by mainstream gaming.
Fast facts
- Developer: Dontnod Entertainment.
- Publisher: Square Enix.
- Format: Five episodes.
- Setting: Arcadia Bay, Oregon.
- Protagonist: Max Caulfield.
Core mechanics
| Mechanic | Function |
|---|---|
| Rewind | Reverse time to change decisions |
| Choices | Branching consequences |
| Exploration | Environmental storytelling |
| Photography | Max’s passion, optional collectibles |
Episodic structure
| Episode | Title | Release |
|---|---|---|
| 1 | Chrysalis | January 2015 |
| 2 | Out of Time | March 2015 |
| 3 | Chaos Theory | May 2015 |
| 4 | Dark Room | July 2015 |
| 5 | Polarized | October 2015 |
Time between episodes created community discussion.
Themes explored
Subject matter unusual for games:
- Teen depression and suicide.
- Bullying and social dynamics.
- Photography as art and memory.
- Environmental disaster.
- Friendship and identity.
The rewind mechanic
More than gameplay gimmick:
- See immediate consequences.
- Change mind without full replay.
- Encourages experimentation.
- Still faces ultimate choices.
Character focus
Central relationship:
- Max and Chloe’s rekindled friendship.
- Player shapes their dynamic.
- Emotional investment over episodes.
- Final choice defines everything.
Art and audio
Distinctive aesthetic:
- Watercolour-inspired visuals.
- Licensed indie soundtrack.
- Voice acting carrying emotional weight.
- Pacific Northwest atmosphere.
Narrative adventure evolution
Built on Telltale formula:
- Choice-driven narrative.
- Minimal traditional gameplay.
- Focus on character and story.
Innovations:
- Rewind adds depth to choices.
- Longer development per episode.
- More environmental exploration.
Commercial and critical success
Reception:
- Strong reviews across episodes.
- Exceeded sales expectations.
- BAFTA nomination.
- Passionate fan community.
Franchise expansion
Subsequent entries:
- Before the Storm (2017): Prequel.
- Life is Strange 2 (2018-2019): New protagonists.
- True Colors (2021): Empathy powers.
Representation
Notable for:
- Female protagonist and perspective.
- LGBTQ+ themes and characters.
- Mental health portrayal.
- Appealed beyond traditional gaming audience.
Legacy
Life is Strange demonstrated demand for emotionally mature narrative games with diverse perspectives. Its episodic success and passionate community proved these stories have a substantial audience.