Skip to content
Classic Games

Life is Strange

Time-rewinding drama

Life is Strange combined episodic narrative with time manipulation mechanics, exploring teenage life, friendship, and consequence through player choice.

pcPlayStationxbox adventurenarrativeepisodic 2015

Overview

Life is Strange gave players power over time and asked them to consider consequences. Max Caulfield could rewind moments, exploring different dialogue choices before committing. The episodic structure built tension over months as players discussed theories and dreaded outcomes. Its emotional storytelling resonated particularly with audiences underserved by mainstream gaming.

Fast facts

  • Developer: Dontnod Entertainment.
  • Publisher: Square Enix.
  • Format: Five episodes.
  • Setting: Arcadia Bay, Oregon.
  • Protagonist: Max Caulfield.

Core mechanics

MechanicFunction
RewindReverse time to change decisions
ChoicesBranching consequences
ExplorationEnvironmental storytelling
PhotographyMax’s passion, optional collectibles

Episodic structure

EpisodeTitleRelease
1ChrysalisJanuary 2015
2Out of TimeMarch 2015
3Chaos TheoryMay 2015
4Dark RoomJuly 2015
5PolarizedOctober 2015

Time between episodes created community discussion.

Themes explored

Subject matter unusual for games:

  • Teen depression and suicide.
  • Bullying and social dynamics.
  • Photography as art and memory.
  • Environmental disaster.
  • Friendship and identity.

The rewind mechanic

More than gameplay gimmick:

  • See immediate consequences.
  • Change mind without full replay.
  • Encourages experimentation.
  • Still faces ultimate choices.

Character focus

Central relationship:

  • Max and Chloe’s rekindled friendship.
  • Player shapes their dynamic.
  • Emotional investment over episodes.
  • Final choice defines everything.

Art and audio

Distinctive aesthetic:

  • Watercolour-inspired visuals.
  • Licensed indie soundtrack.
  • Voice acting carrying emotional weight.
  • Pacific Northwest atmosphere.

Narrative adventure evolution

Built on Telltale formula:

  • Choice-driven narrative.
  • Minimal traditional gameplay.
  • Focus on character and story.

Innovations:

  • Rewind adds depth to choices.
  • Longer development per episode.
  • More environmental exploration.

Commercial and critical success

Reception:

  • Strong reviews across episodes.
  • Exceeded sales expectations.
  • BAFTA nomination.
  • Passionate fan community.

Franchise expansion

Subsequent entries:

  • Before the Storm (2017): Prequel.
  • Life is Strange 2 (2018-2019): New protagonists.
  • True Colors (2021): Empathy powers.

Representation

Notable for:

  • Female protagonist and perspective.
  • LGBTQ+ themes and characters.
  • Mental health portrayal.
  • Appealed beyond traditional gaming audience.

Legacy

Life is Strange demonstrated demand for emotionally mature narrative games with diverse perspectives. Its episodic success and passionate community proved these stories have a substantial audience.

See also