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Classic Games

The Legend of Zelda: Link's Awakening

Dream island adventure

Link's Awakening brought Zelda's exploration to Game Boy with a surreal island setting, memorable characters, and a bittersweet narrative that transcended hardware limitations.

game-boy action-adventurenintendozelda 1993

Overview

Zelda, unplugged. Link’s Awakening proved the series could thrive on portable hardware. Koholint Island felt complete despite Game Boy limitations—villages with personalities, dungeons with clever puzzles, a world worth exploring. The dream-logic narrative and melancholic ending elevated what could have been a simple handheld adaptation into something profound.

Fast facts

  • Developer: Nintendo EAD.
  • Director: Takashi Tezuka.
  • Year: 1993.
  • Platform: Game Boy.

Island world

LocationCharacter
Mabe VillageCentral hub
Tal Tal HeightsMountain range
Animal VillageQuirky residents
Wind Fish EggFinal destination

Dungeon structure

DungeonInstrument
Tail CaveFull Moon Cello
Bottle GrottoConch Horn
Eight total
PurposeWake Wind Fish

Cameo appearances

CharacterOrigin
Chain ChompMario
GoombasMario
KirbyKirby
Yoshi dollMario

Narrative themes

ElementImpact
Dream worldReality questioned
ConsequencesAwakening’s cost
AttachmentIsland residents
EndingBittersweet resolution

DX version

EnhancementAddition
ColourGame Boy Color
New dungeonColour-based puzzles
Photo questCamera feature

See also