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Classic Games

Micro Machines

Tiny cars, giant fun

Codemasters' 1991 top-down racing game featuring miniature vehicles racing across household environments—breakfast tables, pool tables, and garden paths.

nintendo-entertainment-systemsega-genesiscross-platform racingcodemasterstop-downmultiplayerunlicensed 1991

Overview

Micro Machines (1991) was Codemasters’ top-down racing game that shrunk players to toy-car scale. Racing across kitchen tables, bathtubs, and workbenches, it combined inventive track design with frantic multiplayer—and on the NES, it was famously unlicensed.

Fast Facts

AspectDetail
DeveloperCodemasters
PublisherCodemasters (self-published)
DesignerAndrew Graham
InnovationHousehold environments as tracks
SequelMicro Machines 2 (1994)

The Unlicensed NES Version

Codemasters couldn’t secure an official Nintendo license. Their solution:

ChallengeCodemasters Solution
No licenseReverse-engineered NES hardware
Lockout chipBypassed with voltage spike
DistributionCamerica partnership in North America

The cartridge was a distinctive gold colour, marketing its unlicensed status as a feature.

Track Design

EnvironmentHazards
Breakfast tableCereal bowls, milk puddles
Pool tablePockets as pits
BathtubSoap, water hazards
GardenSandpits, worm holes
WorkbenchTools, sawdust

Multiplayer Innovation

FeatureImplementation
Screen eliminationFall behind, lose a point
Same-screen racingNo split screen
Four playersJ-Cart adapter on Genesis

The J-Cart (Joypad Cart) included extra controller ports in the cartridge itself—another Codemasters hardware hack.

Vehicle Variety

ClassExamples
Sports carsFast, poor handling
4x4sSlow, good grip
BoatsWater-only sections
TanksCan push opponents
HelicoptersFly over obstacles

Legacy

Micro Machines proved licensed toy brands could make compelling games without following the LJN playbook of cheap cash-ins. Its household-scale concept influenced countless top-down racers.

See Also