Skip to content
People

The Darling Brothers

Codemasters founders

David and Richard Darling founded Codemasters at ages 16 and 18, building a games empire from their parents' home that pioneered budget gaming and produced the Dizzy series.

cross-platform codemastersdizzyentrepreneursbudget-gamesbritish 1966–present

Overview

David Darling (born 1966) and Richard Darling (born 1968) are British entrepreneurs who founded Codemasters in 1986 from their parents’ home in Southam, Warwickshire. Starting as teenage programmers, they built one of the UK’s most successful independent games companies, pioneering the budget games market and creating franchises like Dizzy.

Fast Facts

AspectDetail
Company founded1986
Ages at foundingDavid 20, Richard 18
LocationSoutham, Warwickshire
First hitSuper Robin Hood (1986)
LegacyCodemasters sold to EA (2021)

Early Entrepreneurship

Before Codemasters:

YearVenture
1982Sold first game at age 16/14
1984Galactic Games Ltd
1985Licensed games to Mastertronic
1986Founded Codemasters

The Budget Revolution

The Darlings identified that £1.99 games could be profitable:

TraditionalDarling Approach
£9.99 full price£1.99 budget
Long developmentRapid production
Limited audienceMass market
Retail marginsHigh volume

Key Achievements

InnovationImpact
Budget pricingExpanded market dramatically
Game GenieCheat device, legal battles with Nintendo
Dizzy seriesBeloved puzzle-platformer mascot
Racing focusTOCA, Colin McRae, F1 franchises

The Dizzy Phenomenon

GameYearNote
Dizzy1987Original egg hero
Treasure Island Dizzy1988Expanded adventure
Fantasy World Dizzy1989Best-selling 8-bit game
Series total1987-199212+ games

Business Evolution

EraFocus
1986-1992Budget 8-bit games
1993-1998Console transition
1998-2010Racing specialisation
2010-2021F1 license, indie publishing

Post-Codemasters

After stepping back from Codemasters, both brothers invested in gaming startups. David founded Kwalee, a mobile games publisher, in 2011.

Legacy

The Darlings proved games could be big business while remaining family-run and British. Their budget model made gaming accessible to millions who couldn’t afford full-price titles.

See Also