Overview
Your campaign, your rules. Neverwinter Nights shipped not just as a game but as a platform—the Aurora toolset let anyone create D&D modules without programming knowledge. BioWare provided the engine; the community provided thousands of adventures. Persistent world servers recreated the MMO experience years before World of Warcraft. The modding scene thrived for over a decade.
Fast facts
- Developer: BioWare.
- Year: 2002.
- Engine: Aurora Engine.
- D&D Edition: 3rd Edition rules.
| Feature | Capability |
|---|
| Area editor | Tile-based level design |
| Conversation editor | Branching dialogue trees |
| Script editor | NWScript programming |
| Item/creature wizards | Custom content creation |
Multiplayer innovation
| Mode | Function |
|---|
| Co-op campaign | Party adventuring |
| DM client | Real-time game mastering |
| Persistent worlds | Player-run servers |
| Module hosting | Shared adventures |
Expansions
| Title | Year | Content |
|---|
| Shadows of Undrentide | 2003 | Prestige classes |
| Hordes of the Underdark | 2003 | Epic levels |
| Achievement | Scale |
|---|
| Custom modules | Thousands created |
| Persistent worlds | Decade-plus lifespan |
| Premium modules | Official community content |
| Enhanced Edition | 2018 revival |
See also