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Classic Games

No Man's Sky

Redemption through persistence

Hello Games' No Man's Sky launched controversially incomplete but became gaming's greatest redemption story through years of free updates that delivered on original promises.

pcplaystation-4xbox-onenintendo-switch space-simsurvivalproceduralindie 2016

Overview

Eighteen quintillion planets. A tiny team from Guildford. Impossible expectations. No Man’s Sky launched in August 2016 to immediate backlash—features shown in trailers were absent, multiplayer barely existed, and the universe felt empty. Most studios would have abandoned ship. Hello Games went silent, then started updating. Six years later, No Man’s Sky stood as gaming’s greatest redemption arc, delivering everything promised and more through continuous free updates.

Fast facts

  • Developer: Hello Games (Guildford, UK).
  • Team size: ~15 people at launch.
  • Planets: 18 quintillion procedurally generated worlds.
  • Post-launch updates: 20+ major free expansions.

The launch disaster

PromiseReality (2016)
Multiplayer encountersPlayers couldn’t see each other
Diverse faunaRepetitive creature designs
Rich planetary varietySimilar biomes everywhere
Meaningful explorationLimited discovery rewards

The redemption path

UpdateYearAdded
Foundation2016Base building
Pathfinder2017Vehicles, permadeath
Atlas Rises2017Story, portals
NEXT2018Full multiplayer
Beyond2019VR support
Origins2020Planetary variety
Frontiers2021Settlements

Technical approach

Hello Games’ engine generated:

  • Terrain from mathematical functions
  • Flora and fauna from component parts
  • Colour palettes per planet
  • Weather and atmosphere systems
  • Space station interiors

Guildford indie story

Founded by ex-Criterion developers, Hello Games started with the Joe Danger series before attempting the ambitious No Man’s Sky. Their Guildford location connected them to decades of local expertise, though the small team tackled challenges that strained AAA studios.

Industry lessons

LessonImplication
Manage expectationsMarketing honesty matters
Support post-launchGames can evolve over time
Silent work speaksActions over announcements
Community patienceGiven genuine effort

See also