Skip to content
Companies & Studios

Hello Games

From disaster to redemption

Hello Games transformed No Man's Sky from gaming's most controversial launch into its greatest redemption story through years of silent, dedicated updates.

pcplaystation-4xbox-oneplaystation-5xbox-seriesnintendo-switch developerbritishguildfordindie 2008–present

Overview

Four people in Guildford making physics-based stunt games. That was Hello Games in 2008. By 2016, they’d shipped the most controversial game of the decade. By 2022, that same game represented gaming’s greatest comeback. No Man’s Sky’s journey from disaster to redemption defined Hello Games—a studio that chose silent work over loud excuses.

Fast facts

  • Founded: 2008, Guildford, UK.
  • Founder: Sean Murray.
  • Team (at NMS launch): ~15 people.
  • Origin: Ex-Criterion, ex-Sumo staff.

Early years

GameYearPlatform
Joe Danger2010PS3
Joe Danger 2: The Movie2012PS3, Xbox 360
Joe Danger Touch2012iOS
Joe Danger Special Edition2011Xbox 360

Joe Danger established Hello Games as creators of polished, playful physics games. The series’ success funded No Man’s Sky development.

No Man’s Sky arc

PhasePeriodStatus
Announcement2013Massive hype
Development2013-16Small team, huge scope
LaunchAug 2016Controversy, backlash
Silence2016-17No public communication
Foundation updateNov 2016First of many fixes
Redemption2018+Continuous improvement

The redemption strategy

After launch disaster, Sean Murray and Hello Games went silent—unusual for an industry prone to apology tours. Instead of talking, they shipped: twenty major free updates over six years, each adding features originally promised and more.

YearMajor updates
2016Foundation (base building)
2017Pathfinder, Atlas Rises
2018NEXT (true multiplayer)
2019Beyond (VR, expanded)
2020Origins (overhauled planets)
2021+Continuing updates

Guildford survival

Hello Games survived by staying small and independent. Guildford location connected them to industry veterans who advised during crisis. The studio proved indie resilience—no publisher could have sustained NMS’s recovery strategy.

Industry lessons

Hello Games demonstrated that:

  • Post-launch support can redeem failures
  • Actions matter more than apologies
  • Small teams can achieve vast scope
  • Player trust can be rebuilt

See also