Skip to content
Classic Games

Parodius

Gradius meets absurdity

Parodius parodied Konami's own shooters with penguins, octopi, and Las Vegas showgirls, combining tight Gradius gameplay with surreal Japanese humour.

arcadeSNESpc-engine shooterparodykonami 1988

Overview

What if Gradius were ridiculous? Parodius answered that question with playable penguins, boss battles against giant showgirls, and power-ups delivered via bells from TwinBee. Konami parodied themselves, creating shooters that played as tightly as their serious counterparts while replacing sci-fi with surreal comedy.

Fast facts

  • Developer: Konami.
  • Concept: Gradius parody.
  • Name origin: “Parody” + “Gradius.”
  • Tone: Absurdist Japanese humour.

Playable characters

CharacterSource
Vic ViperGradius
TwinBeeTwinBee series
PentaroPenguin mascot
TakosukeOctopus

Power-up system

MethodSource
Power barGradius style
BellsTwinBee system
RouletteRandom selection

Absurdist elements

BossAbsurdity
Las Vegas dancerGiant showgirl
Sumo pigWrestling porcine
EagleAmerican iconography
MoaiEaster Island heads

Stage themes

LevelSetting
Candy landSweets and treats
Japanese bathSento parody
CircusBig top chaos
Gradius referencesSeries callbacks

Series evolution

TitleYear
Parodius1988
Parodius Da!1990
Gokujō Parodius1994
Sexy Parodius1996

Gameplay quality

AspectStandard
ControlsGradius-tight
ChallengeLegitimate difficulty
PolishFull Konami quality
HumourNever compromises play

Cultural context

ElementJapanese humour
Self-parodyKonami mocking themselves
Pop cultureReferences throughout
AbsurdismRandom comedy
Cute overloadKawaii aesthetic

See also