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Classic Games

Pokémon Red & Blue

Gotta catch 'em all

Pokémon Red and Blue created a global phenomenon through monster collection, trading via link cable, and version exclusives that made social play essential.

game-boy rpgnintendopokemon 1996

Overview

A bug-collecting hobby became a worldwide obsession. Satoshi Tajiri’s vision of trading creatures between Game Boys created something unprecedented: a game that required social interaction to complete. Version exclusives meant trading wasn’t optional—it was the point. The 151 original Pokémon launched a franchise that would outlast the hardware it debuted on.

Fast facts

  • Developer: Game Freak.
  • Publisher: Nintendo.
  • Year: 1996 (Japan), 1998 (West).
  • Platform: Game Boy.

Core mechanics

SystemFunction
CaptureWeaken and catch
TrainingLevel progression
EvolutionForm changes
TradingSocial completion

Version differences

ExclusiveRedBlue
Legendary
PokémonUnique setsUnique sets
PurposeTrading incentiveTrading incentive
FeatureImpact
TradingCollection completion
BattlingCompetitive play
Social requirementCommunity building
Hardware salesLink cable demand

Cultural impact

ScaleReach
Sales31 million copies
MerchandiseBillion-dollar industry
AnimeGlobal broadcast
CardsTrading card phenomenon

See also