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Classic Games

Pole Position

Racing revolution

Pole Position established the behind-the-car racing perspective and sprite scaling techniques that defined racing games for a decade.

arcadeatari-2600atari-7800C64 racingarcadenamco 1982

Overview

Pole Position put players behind the wheel with a view from behind their carโ€”a perspective that became racing game standard. Namcoโ€™s sprite scaling created the illusion of speed as the Fuji Speedway rushed toward you. Qualify, then race: the formula seems obvious now because Pole Position invented it.

Fast facts

  • Developer: Namco.
  • Release: 1982.
  • Track: Fuji Speedway.
  • Innovation: Rear-view racing perspective.

Visual technique

FeatureMethod
Pseudo-3DSprite scaling
RoadHorizontal stripe scaling
SceneryPre-scaled sprite sets
Speed illusionRapid scaling

Game structure

PhaseObjective
QualifyingSet lap time
Starting positionBased on qualifying
RaceFinish before time expires
Time extensionCheckpoints

Controls

InputFunction
Steering wheelDirection
AcceleratorSpeed
BrakeSlow down
Gear shiftHigh/low

Track elements

ElementHazard
Other carsCollision
Roadside objectsBillboards, signs
Road edgesSlowdown
PuddlesLoss of control

Cabinet design

FeatureDetail
Sit-down versionImmersive
Steering wheelForce feedback
PedalsAnalog control
Gear shiftMechanical feel

Advertising integration

Real billboards in-game:

  • Marlboro (later removed)
  • Pepsi
  • Canon
  • First in-game advertising

Technical achievement

InnovationImpact
Sprite scalingSpeed sensation
PerspectiveGenre standard
Cabinet integrationImmersion

Home versions

PlatformQuality
Atari 2600Impressive for hardware
Atari 7800Good port
C64Solid adaptation

Sequel

Pole Position II (1983):

  • Multiple tracks
  • Enhanced graphics
  • Same core gameplay

Legacy

Pole Position established:

  • Behind-car racing view
  • Qualifying + race structure
  • Sprite scaling racing
  • Racing game conventions

Influence

Direct descendants:

  • Out Run
  • Hang-On
  • Every rear-view racer

See also