Overview
The road talks back. Sega Rally’s breakthrough was simple but transformative: different surfaces felt different. Asphalt gripped. Gravel slid. Mud sucked at tyres. This wasn’t just visual variety—the handling model changed fundamentally based on terrain. Combined with the Saturn’s best arcade port, Sega Rally defined console rally racing.
Fast facts
- Developer: Sega AM3.
- Year: 1995.
- Hardware: Sega Model 2.
- Innovation: Surface-based physics.
Surface handling
| Surface | Characteristic |
|---|
| Asphalt | High grip |
| Gravel | Controlled slides |
| Mud | Reduced traction |
| Mixed | Transitions |
Car selection
| Car | Real equivalent |
|---|
| Lancia Delta | Delta HF Integrale |
| Toyota Celica | Celica GT-Four |
| Lancia Stratos | Bonus unlock |
Track design
| Stage | Surface mix |
|---|
| Desert | Gravel focus |
| Forest | Mixed terrain |
| Mountain | Asphalt/gravel |
| Lakeside | Mud sections |
Saturn excellence
| Achievement | Note |
|---|
| Conversion quality | Arcade-faithful |
| Frame rate | Solid 30fps |
| System seller | Major Saturn title |
| Reception | Critical acclaim |
See also