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Techniques & Technology

Model 2

Arcade 3D revolution

Sega's Model 2 arcade board delivered unprecedented texture-mapped 3D graphics, powering Daytona USA, Virtua Fighter 2, and other titles that defined mid-90s arcades.

arcade hardwarearcadesega3d 1993–1998

Overview

The arcade 3D leap. Model 2 succeeded Sega’s flat-shaded Model 1 with texture mapping—images wrapped onto 3D polygons. The visual improvement was dramatic. Daytona USA’s cars gleamed. Virtua Fighter 2’s characters gained detail. For several years, no home console could match what Model 2 delivered in arcades.

Fast facts

  • Manufacturer: Sega/Lockheed Martin.
  • Years: 1993-1998.
  • Innovation: Texture-mapped 3D.
  • Successor: Model 3.

Technical specifications

ComponentCapability
GPUCustom DSPs
TexturesHardware mapping
Polygons~180,000/sec
Resolution496×384

Key titles

GameYearGenre
Daytona USA1994Racing
Virtua Fighter 21994Fighting
Sega Rally1995Racing
Virtua Cop1994Shooter
House of the Dead1996Shooter

Visual advancement

FeatureModel 1Model 2
SurfacesFlat-shadedTextured
DetailBasicDetailed
RealismAbstractApproaching
ImpactImpressiveRevolutionary

Console gap

PlatformComparison
SaturnStruggled to match
PlayStationDifferent approach
Arcade advantageYears ahead
Model 3Widened further

See also