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Classic Games

SimCity

Urban planning simulation

SimCity let players build and manage cities from scratch, pioneering the simulation genre with its open-ended gameplay and systems-driven urban development.

AmigapcSNESC64 simulationstrategymaxis 1989

Overview

No winning. No losing. Just building. Will Wright’s SimCity rejected conventional game structure for something new—a software toy that simulated urban development. Players zoned land, built infrastructure, managed budgets, and watched cities grow or collapse under their decisions. The genre it created—simulation games—would spawn countless successors.

Fast facts

  • Developer: Maxis.
  • Designer: Will Wright.
  • Concept: City-building simulation.
  • Innovation: Open-ended “software toy”.

Core systems

ElementManagement
ZoningResidential, commercial, industrial
InfrastructureRoads, power, water
ServicesPolice, fire, hospitals
BudgetTaxes, expenditure

Zone types

ZoneFunctionRequirement
ResidentialHousingPower, roads
CommercialBusinessDemand-driven
IndustrialProductionPollution trade-off

Disasters

EventEffect
FireBuilding destruction
FloodCoastal damage
EarthquakeWidespread destruction
MonsterGodzilla-style rampage
TornadoPath destruction

City metrics

MeasureIndication
PopulationCity size
Land valueDesirability
Crime ratePolice need
PollutionIndustrial impact

Platform versions

PlatformNotes
Amiga/PCOriginal versions
SNESEnhanced graphics
C64Simplified port

Series evolution

TitleYear
SimCity1989
SimCity 20001993
SimCity 30001999
SimCity 42003

See also