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Classic Games

Skidmarks

Blitz Basic racing

Acid Software's top-down racing game that proved Blitz Basic could produce commercial hits, featuring split-screen multiplayer and satisfying physics.

Amiga racingblitz-basicmultiplayeracid-software 1993

Overview

Skidmarks was a top-down racing game developed by Acid Software in 1993 using their own Blitz Basic 2 language. Beyond being a fun racing game, Skidmarks served as proof that compiled BASIC could produce commercial-quality titles—the developers eating their own cooking. Its success validated the entire Blitz Basic concept.

Fast Facts

  • Developer: Acid Software
  • Publisher: Acid Software
  • Released: 1993
  • Platform: Amiga
  • Language: Blitz Basic 2
  • Genre: Top-down racing

Gameplay

FeatureImplementation
ViewTop-down, scrolling
PlayersUp to 4 split-screen
PhysicsSatisfying handling
TracksMultiple circuits
VehiclesVarious types

Why It Mattered

Skidmarks proved several things:

ClaimEvidence
BASIC can be fastSmooth scrolling
BASIC can be commercialRetail release
BASIC can competeFavourable reviews
Acid practises what they preachTheir own tool

Technical Achievement

Written in Blitz Basic 2:

  • Fast compiled code
  • Smooth frame rate
  • Complex physics
  • Split-screen rendering
  • Professional polish

Multiplayer Focus

Skidmarks was designed for:

  • 4-player split-screen
  • Competitive racing
  • Party gaming
  • Replayability

Critical Reception

Reviews were positive:

  • Praised gameplay
  • Noted smooth performance
  • Recommended purchase
  • No mention of BASIC limitations

Super Skidmarks

The 1995 sequel improved:

  • More tracks
  • Better graphics
  • Enhanced features
  • AGA support
  • Still Blitz Basic

Legacy

Skidmarks demonstrated that the development language was invisible to players—what mattered was the game. By shipping a successful commercial title in Blitz Basic, Acid Software proved their tool worked for real game development.

See Also