Skidmarks
Blitz Basic racing
Acid Software's top-down racing game that proved Blitz Basic could produce commercial hits, featuring split-screen multiplayer and satisfying physics.
Overview
Skidmarks was a top-down racing game developed by Acid Software in 1993 using their own Blitz Basic 2 language. Beyond being a fun racing game, Skidmarks served as proof that compiled BASIC could produce commercial-quality titles—the developers eating their own cooking. Its success validated the entire Blitz Basic concept.
Fast Facts
- Developer: Acid Software
- Publisher: Acid Software
- Released: 1993
- Platform: Amiga
- Language: Blitz Basic 2
- Genre: Top-down racing
Gameplay
| Feature | Implementation |
|---|---|
| View | Top-down, scrolling |
| Players | Up to 4 split-screen |
| Physics | Satisfying handling |
| Tracks | Multiple circuits |
| Vehicles | Various types |
Why It Mattered
Skidmarks proved several things:
| Claim | Evidence |
|---|---|
| BASIC can be fast | Smooth scrolling |
| BASIC can be commercial | Retail release |
| BASIC can compete | Favourable reviews |
| Acid practises what they preach | Their own tool |
Technical Achievement
Written in Blitz Basic 2:
- Fast compiled code
- Smooth frame rate
- Complex physics
- Split-screen rendering
- Professional polish
Multiplayer Focus
Skidmarks was designed for:
- 4-player split-screen
- Competitive racing
- Party gaming
- Replayability
Critical Reception
Reviews were positive:
- Praised gameplay
- Noted smooth performance
- Recommended purchase
- No mention of BASIC limitations
Super Skidmarks
The 1995 sequel improved:
- More tracks
- Better graphics
- Enhanced features
- AGA support
- Still Blitz Basic
Legacy
Skidmarks demonstrated that the development language was invisible to players—what mattered was the game. By shipping a successful commercial title in Blitz Basic, Acid Software proved their tool worked for real game development.