Overview
Eat to escape. Snake Rattle ‘n’ Roll sent cartoon snakes through isometric obstacle courses, consuming “Nibbley Pibbleys” to increase body length. Reach sufficient weight to tip the exit scale and advance. Rare’s isometric expertise combined with creative design produced a distinctive and challenging experience.
Fast facts
- Developer: Rare.
- Perspective: Isometric.
- Goal: Eat pellets, reach weight, exit.
- Players: One or two cooperative.
Core mechanics
| Action | Function |
|---|
| Eat Nibbleys | Grow longer/heavier |
| Tongue attack | Catch pellets |
| Jump | Platform navigation |
| Exit scale | Weight-based progress |
Snake growth
| Length | Effect |
|---|
| Short | Light, cannot exit |
| Medium | Approaching goal |
| Long | Heavy enough to exit |
| Damage | Lose segments |
Level hazards
| Obstacle | Threat |
|---|
| Enemies | Attack snake |
| Water | Dangerous falls |
| Spikes | Instant damage |
| Ice | Slippery surfaces |
Nibbley Pibbleys
| Type | Behaviour |
|---|
| Yellow | Standard pellet |
| Bouncing | Hard to catch |
| Flying | Requires timing |
Isometric challenges
| Difficulty | Cause |
|---|
| Depth perception | Hard to judge distances |
| Platform jumping | Isometric angles |
| Combat | Aiming in 3D space |
Two-player mode
| Aspect | Dynamic |
|---|
| Cooperative | Work together |
| Competitive | Race for Nibbleys |
| Friendly fire | Can hurt each other |
Rare’s isometric games
| Title | Year |
|---|
| R.C. Pro-Am | 1987 |
| Snake Rattle ‘n’ Roll | 1990 |
| Cobra Triangle | 1989 |
See also