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Classic Games

Spelunky

Roguelike platformer

Spelunky fused roguelike principles with platformer action, proving procedural generation and permadeath could work in real-time gameplay and inspiring a generation of roguelites.

pcxbox-360playstation-4nintendo-switch roguelikeplatformerindie 2008

Overview

One more run. Derek Yu’s Spelunky translated roguelike principles into platform action—procedurally generated caves, permadeath, and systemic interactions, but requiring reflexes alongside strategy. The 2008 freeware release inspired countless imitators; the 2012 remake polished it to brilliance. Every death teaches; every run offers new combinations. The roguelite explosion that followed owes its existence to Spelunky’s proof of concept.

Fast facts

  • Developer: Derek Yu.
  • Original: 2008 (freeware).
  • Remake: 2012 (HD).
  • Sequel: Spelunky 2 (2020).

Roguelike translation

TraditionalSpelunky
Turn-basedReal-time platforming
ASCIIPixel art
Tactical combatAction combat
Systemic depthPhysics interactions

Systemic design

ElementInteraction
EnemiesCan hurt each other
ItemsCombine unexpectedly
EnvironmentDestructible, reactive
ShopkeepersPermanent consequences

Level structure

AreaTheme
MinesTutorial difficulty
JungleIncreased danger
Ice CavesSlippery challenge
TempleDeadly traps
HellSecret area

Risk/reward

ChoiceTrade-off
Ghost farmingGems vs time
Shopkeeper theftItems vs vendetta
Damsel rescueHealth vs risk
Secret pathsReward vs challenge

Legacy

InfluenceExpression
Roguelite genreDirect inspiration
Indie developmentOne-person success
Design analysisStudied extensively
SequelSpelunky 2 expansion

See also