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Classic Games

SSX

Snowboarding spectacle

SSX combined arcade snowboarding with massive tricks, vibrant presentation, and a boost system that rewarded stylish play, defining extreme sports on PlayStation 2.

playstation-2gamecubexbox sportssnowboardingea 2000

Overview

Snowboarding as impossible spectacle. SSX launched with PlayStation 2, showcasing the hardware through massive mountains, impossible tricks, and characters with actual personality. The boost system—build meter through tricks, spend it on speed—created risk-reward decisions mid-race. EA Sports Big found its flagship.

Fast facts

  • Developer: EA Canada.
  • Year: 2000.
  • Platform: PS2 launch title.
  • Label: EA Sports Big.

Boost system

MechanicFunction
Trick performanceBuilds meter
Boost activationSpend for speed
Risk/rewardStyle vs safety
Super Uber tricksMaximum style

Character roster

RiderPersonality
MacShowman
KaoriJapanese racer
EliseCompetitive
PsymonUnhinged

Track design

CourseFeature
SnowdreamIntroductory
Elysium AlpsTechnical
Tokyo MegaplexUrban fantasy
UntrackedBackcountry

Series progression

TitleYearInnovation
SSX2000Foundation
SSX Tricky2001Uber tricks, Run-DMC
SSX 32003Open mountain
SSX (2012)RebootDeadly descents

EA Sports Big

IdentityApproach
Arcade focusFun over simulation
Style emphasisPresentation matters
Extreme sportsNiche dedication
PersonalityCharacter-driven

See also