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Classic Games

Street Fighter

The fighter that started it all

Capcom's 1987 arcade fighting game that introduced special move inputs and laid the groundwork for Street Fighter II's revolution - even if the original is largely forgotten.

arcade fightingcapcomarcademartial-arts 1987

Overview

Street Fighter (1987) was Capcom’s original fighting game that introduced the special move input system (down-forward + punch for Hadouken) that would define the genre. Though overshadowed by its legendary sequel, the original Street Fighter established the mechanical foundation that Street Fighter II would perfect. Ryu and Ken originated here.

Fast Facts

  • Developer: Capcom
  • Designer: Takashi Nishiyama, Hiroshi Matsumoto
  • Released: 1987 (arcade)
  • Characters: Ryu (player), 10 opponents
  • Innovation: Motion-based special moves
  • Legacy: Largely forgotten, but foundational

Special Move Innovation

The revolutionary input system:

MoveInputCharacter
Hadouken↓ ↘ → + PunchRyu
Shoryuken→ ↓ ↘ + PunchRyu
Tatsumaki↓ ↙ ← + KickRyu

These directional motions became the language of fighting games.

Gameplay

Globe-trotting tournament format:

  1. Play as Ryu (or Ken in 2P)
  2. Fight opponents across countries
  3. Two rounds to win
  4. Bonus stages between fights
  5. Reach and defeat Sagat

Cabinet Variations

Two cabinet types existed:

Standard Version

  • Regular joystick and buttons
  • Six-button layout

”Deluxe” Pressure-Sensitive Version

  • Large pneumatic buttons
  • Punch/kick strength determined by hitting force
  • Often broken in arcades
  • Physical, exhausting gameplay

The pressure buttons were novel but impractical.

Characters

FighterCountryStyle
RyuJapanShotokan karate
KenUSASame as Ryu (player 2)
RetsuJapanShorinji Kempo
GekiJapanNinja
JoeUSAKickboxing
MikeUSABoxing
LeeChinaChinese boxing
GenChinaKung-fu
BirdieEnglandPunk rock brawler
EagleEnglandBouncer
AdonThailandMuay Thai
SagatThailandMuay Thai (boss)

Several characters returned in later games.

The Ryu/Sagat Rivalry

The series’ central conflict started here:

  • Sagat is the final boss
  • Ryu defeats him with a Shoryuken
  • Leaves Sagat with chest scar
  • Sagat’s grudge drives SF2 subplot

Why It’s Forgotten

Street Fighter’s limitations:

  • Stiff controls - Unresponsive compared to SF2
  • Single player only - No versus mode
  • Limited roster - Only Ryu playable
  • Primitive presentation - SF2 made it obsolete
  • Broken cabinets - Pressure buttons wore out

Street Fighter II overshadowed it completely.

Foundation for SF2

What carried forward:

  • Special move inputs
  • Ryu, Ken, Sagat, Birdie, Gen, Adon, Eagle
  • World warrior tournament concept
  • Multi-round matches
  • Bonus stages

See Also