Overview
The aliens returned. Super C (Super Contra in arcades) picked up where Contra left off with more weapons, new overhead stages, and the same brutal difficulty. Two players fought through alien-infested military bases, coordinating fire and sharing limited lives. The Konami Code still helpedโyouโd need it.
Fast facts
- Developer: Konami.
- Arcade name: Super Contra.
- Players: Two simultaneous.
- Predecessor: Contra (1987).
New features
| Change | Detail |
|---|
| Overhead stages | Top-down action |
| New weapons | Additional firepower |
| Enemy variety | More alien types |
| Stage design | Fresh challenges |
Weapons
| Power-up | Effect |
|---|
| Machine gun | Rapid fire |
| Spread | Multi-directional |
| Laser | Powerful beam |
| Fire | Rotating fireballs |
Stage types
| Type | Perspective |
|---|
| Side-scrolling | Traditional Contra |
| Overhead | Top-down view |
| Boss battles | Pattern-based |
Difficulty
| Challenge | Cause |
|---|
| One-hit deaths | Instant failure |
| Limited lives | Even with code |
| Enemy density | Constant threats |
| Pattern memorisation | Required for success |
Konami Code (NES)
| Code | Effect |
|---|
| Up, Up, Down, Downโฆ | 10 extra lives |
| Necessity | Near-essential |
| Tradition | Konami standard |
Cooperative strategy
| Tactic | Application |
|---|
| Spread coverage | Cover different angles |
| Weapon coordination | Different load-outs |
| Life sharing | Carefully manage |
| Communication | Call out threats |
Series context
| Entry | Year |
|---|
| Contra | 1987 |
| Super C | 1988/1990 |
| Contra III | 1992 |
| Contra: Hard Corps | 1994 |
See also