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Classic Games

Super C

Contra's intense sequel

Super C continued Contra's run-and-gun action with new weapons, overhead stages, and relentless alien battles, maintaining the series' reputation for demanding cooperative gameplay.

arcadeNES actionshooterkonami 1988

Overview

The aliens returned. Super C (Super Contra in arcades) picked up where Contra left off with more weapons, new overhead stages, and the same brutal difficulty. Two players fought through alien-infested military bases, coordinating fire and sharing limited lives. The Konami Code still helpedโ€”youโ€™d need it.

Fast facts

  • Developer: Konami.
  • Arcade name: Super Contra.
  • Players: Two simultaneous.
  • Predecessor: Contra (1987).

New features

ChangeDetail
Overhead stagesTop-down action
New weaponsAdditional firepower
Enemy varietyMore alien types
Stage designFresh challenges

Weapons

Power-upEffect
Machine gunRapid fire
SpreadMulti-directional
LaserPowerful beam
FireRotating fireballs

Stage types

TypePerspective
Side-scrollingTraditional Contra
OverheadTop-down view
Boss battlesPattern-based

Difficulty

ChallengeCause
One-hit deathsInstant failure
Limited livesEven with code
Enemy densityConstant threats
Pattern memorisationRequired for success

Konami Code (NES)

CodeEffect
Up, Up, Down, Downโ€ฆ10 extra lives
NecessityNear-essential
TraditionKonami standard

Cooperative strategy

TacticApplication
Spread coverageCover different angles
Weapon coordinationDifferent load-outs
Life sharingCarefully manage
CommunicationCall out threats

Series context

EntryYear
Contra1987
Super C1988/1990
Contra III1992
Contra: Hard Corps1994

See also