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Classic Games

Super Mario Land

Mario's handheld debut

Super Mario Land brought the plumber to Game Boy, adapting the formula for portable play with unique vehicles and Gunpei Yokoi's design sensibility.

game-boy platformernintendohandheld 1989

Overview

Super Mario Land launched alongside the Game Boy, proving Nintendo’s mascot worked on portable hardware. Gunpei Yokoi’s team created something different from Miyamoto’s console Mario: smaller sprites, auto-scrolling shooter sections, and a new princess to rescue. It sold over 18 million copies, making it one of the best-selling Game Boy games ever.

Fast facts

  • Developer: Nintendo R&D1.
  • Producer: Gunpei Yokoi.
  • Release: 1989 (Japan and North America).
  • Sales: 18+ million copies.
  • Length: Approximately 30 minutes.

Different design team

Not Miyamoto’s Mario:

  • R&D1 instead of EAD.
  • Gunpei Yokoi’s sensibility.
  • Smaller, different Mario sprite.
  • Unique enemies and settings.
  • More arcade-like pacing.

Setting and story

Away from Mushroom Kingdom:

  • Location: Sarasaland.
  • Princess: Daisy (first appearance).
  • Villain: Tatanga the alien.
  • Worlds: Four themed kingdoms.

World structure

WorldThemeVehicle
BirabutoEgypt-inspiredNone
MudaOcean/Easter IslandMarine Pop submarine
EastonMoai statuesNone
ChaiChina-inspiredSky Pop aeroplane

Shooter sections

Unique to this entry:

  • Side-scrolling shooter levels.
  • Marine Pop (underwater).
  • Sky Pop (aerial).
  • Boss battles in vehicles.
  • Different gameplay feel entirely.

Power-ups

Modified classic items:

ItemEffect
Super MushroomGrow large
SuperballBouncing projectile (not fireball)
Invincibility StarTemporary invulnerability

Superball bounces at angles, can collect coins.

Technical adaptation

Fitting Mario to Game Boy:

  • Smaller screen, smaller sprites.
  • No colour, careful contrast design.
  • Shorter levels for portable play.
  • Simpler enemy patterns.
  • Responsive despite limitations.

Differences from NES Mario

ConsoleGame Boy
Large spritesTiny Mario
Fire flowerSuperball
Scroll controlAuto-scroll sections
BowserTatanga
PeachDaisy

Commercial success

Launch title advantage:

  • Bundled with Game Boy in some regions.
  • Demonstrated handheld viability.
  • 18 million copies sold.
  • Third best-selling Game Boy game.

Sequel

Super Mario Land 2: 6 Golden Coins (1992):

  • Larger sprites.
  • Battery save.
  • Introduced Wario.
  • More ambitious scope.

Daisy’s debut

Princess Daisy:

  • Created for this game.
  • Tomboy characterisation.
  • Sports game regular later.
  • Distinct from Princess Peach.

Legacy

Super Mario Land proved Mario worked anywhere Nintendo put him. While not Miyamoto’s vision, Yokoi’s portable interpretation sold millions and established handheld Mario as viable. Its quirks became charming distinctiveness.

See also