Syndicate
Corporate dystopia
Syndicate combined real-time tactics with cyberpunk atmosphere, letting players control a squad of augmented agents in missions of corporate warfare.
Overview
Syndicate dropped players into a dark future where megacorporations waged covert war through cybernetically enhanced agents. Bullfrog’s isometric tactics game combined strategic territory control with brutal real-time missions. Persuadertron-equipped agents turned civilians into human shields. Nothing was off limits.
Fast facts
- Developer: Bullfrog Productions.
- Publisher: Electronic Arts.
- Designer: Sean Cooper.
- Setting: Cyberpunk corporate dystopia.
Gameplay structure
| Layer | Mechanic |
|---|---|
| Strategic | Territory control, research |
| Tactical | Real-time squad missions |
| Economic | Taxing conquered regions |
| Research | Agent upgrades, weapons |
Agent system
Modifications
| Augmentation | Effect |
|---|---|
| Legs | Movement speed |
| Arms | Weapon handling |
| Chest | Durability |
| Brain | Reaction time |
| Eyes | Accuracy |
Drugs
Real-time drug management:
- Intelligence: Awareness, control
- Perception: Reaction speed
- Adrenaline: Damage resistance
Weapons
| Weapon | Use |
|---|---|
| Uzi | Standard combat |
| Minigun | Heavy suppression |
| Flamer | Area denial |
| Persuadertron | Mind control |
| Gauss Gun | Heavy damage |
The Persuadertron
Controversial mechanic:
- Converts civilians to your side
- Creates human shields
- Recruits enemy agents
- Ethical implications explored
Mission types
| Type | Objective |
|---|---|
| Assassination | Eliminate target |
| Persuasion | Capture target alive |
| Sabotage | Destroy objective |
| Retrieval | Acquire item/person |
Strategic layer
Between missions:
- Conquer territories
- Fund research
- Upgrade agents
- Manage income
Visual design
| Element | Style |
|---|---|
| Cities | Dystopian, detailed |
| Agents | Trenchcoated cyborgs |
| Effects | Explosions, fire |
| Interface | Corporate aesthetic |
Controversy
| Issue | Context |
|---|---|
| Violence | Civilian casualties |
| Mind control | Ethical questions |
| Dark theme | Amoral gameplay |
Bullfrog embraced the controversy.
Sequel
Syndicate Wars (1996):
- 3D engine
- Destructible buildings
- Church of the New Epoch faction
- Darker tone
Legacy
Syndicate influenced:
- Real-time tactics genre
- Cyberpunk games
- Morally grey design
- Squad management