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Classic Games

Tomb Raider

Action archaeology

Tomb Raider sent Lara Croft exploring ancient tombs with athletic platforming and puzzle-solving, creating gaming's first female icon and defining 3D action-adventure.

PlayStationsega-saturnpc actionadventurecore-design 1996

Overview

She could run, jump, climb, and shootโ€”all in full 3D. Lara Croft became gamingโ€™s first mainstream icon, but Tomb Raider succeeded because of its gameplay: vast underground spaces to explore, environmental puzzles to solve, and platforming that rewarded precision. Core Design created a template that launched a franchise and countless imitators.

Fast facts

  • Developer: Core Design.
  • Creator: Toby Gard.
  • Protagonist: Lara Croft.
  • Innovation: 3D exploration platforming.

Gameplay pillars

ElementImplementation
ExplorationLarge environments
PlatformingPrecision jumping
PuzzlesEnvironmental logic
CombatSecondary to exploration

Lara Croft

AspectSignificance
Female protagonistIndustry first (mainstream)
DesignIconic silhouette
PersonalityConfident, capable
Cultural impactGaming icon

Level design

CharacteristicPurpose
Vast spacesExploration reward
VerticalityClimbing emphasis
Hidden secretsCompletionist appeal
Ancient settingsArchaeological theme

Control system

MoveFunction
Walk/run togglePrecision movement
Grab ledgesClimbing mechanic
Combat rollEvasion
Dual pistolsSignature weapons

Settings

LocationAtmosphere
PeruOpening tombs
GreeceMythology
EgyptPyramids
AtlantisFinal area

Series growth

TitleYear
Tomb Raider1996
Tomb Raider II1997
Tomb Raider III1998
Reboot2013

See also