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Classic Games

Vampire: The Masquerade - Bloodlines

Flawed masterpiece

Bloodlines shipped broken but brilliant, capturing the World of Darkness with unprecedented atmosphere and reactivity before patches and mods revealed the masterpiece underneath.

pc rpghorrornarrative 2004

Overview

A tragedy in three acts: brilliant design, disastrous launch, fan resurrection. Troika’s final game captured the World of Darkness perfectly—Los Angeles as vampire playground, clan politics, the eternal Masquerade hiding monsters among mortals. The Malkavian playthrough alone (where your insanity grants prophetic dialogue) demonstrated unmatched writing ambition. Community patches eventually fixed what Activision’s rushed release broke.

Fast facts

  • Developer: Troika Games.
  • Year: 2004.
  • Setting: World of Darkness (Los Angeles).
  • Engine: Source Engine.

Vampire clans

ClanPlaystyle
BrujahCombat-focused rebels
GangrelFeral shapeshifters
MalkavianInsane seers
NosferatuMonstrous stealth
ToreadorSeductive socialites
TremereBlood magic
VentrueAristocratic leaders

Malkavian experience

FeatureImplementation
Unique dialogueProphetic madness
Object conversationsTalk to stop signs
ForeshadowingKnow twist early
ReplayabilityEssential second run

Atmosphere

ElementQuality
Gothic punkPerfect tone
Voice actingExceptional
Hub designMemorable locations
Ocean House HotelHorror showcase

Launch and legacy

IssueResolution
Rushed releaseActivision pressure
Broken stateUnfinished content
Fan patchesWesp5’s restoration
Cult classicEnduring reputation

Troika’s end

EventOutcome
SalesDisappointing
Studio closure2005
Staff dispersalObsidian, others
LegacyBeloved despite flaws

See also