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Classic Games

Wizardry

JRPG ancestor

The 1981 Sir-Tech dungeon crawler that defined first-person RPG mechanics and directly inspired Dragon Quest and the entire JRPG genre.

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Overview

Wizardry: Proving Grounds of the Mad Overlord (1981) was the dungeon crawler that defined RPG mechanics for decades. Its first-person perspective, party-based combat, and permadeath influenced nearly every RPG that followed, with Dragon Questโ€™s creators citing it as direct inspiration for the JRPG genre.

Fast Facts

  • Released: 1981
  • Developer: Sir-Tech
  • Platform: Apple II (originally)
  • Creators: Andrew Greenberg, Robert Woodhead
  • Legacy: Inspired all JRPGs

Mechanics

ElementImplementation
ViewFirst-person dungeon
Party6 characters
CombatTurn-based, front/back row
DeathPermanent (permadeath)
MappingPlayer-drawn required

The Series

GameYearNotes
Wizardry1981Original
Knight of Diamonds1982Sequel
Legacy of Llylgamyn1983Trilogy complete
Wizardry IV1987Infamously hard

Japanese Influence

EffectResult
Dragon QuestHorii cited Wizardry as inspiration
Final FantasyParty-based combat
Japanese portsMore successful than in West
Japanese sequelsSeries continued there

Legacy

Wizardry established the template for party-based RPGs: first-person exploration, turn-based combat with formations, character classes, and dungeon mapping. Its influence on Japanese developers created the entire JRPG genre.

See Also