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Classic Games

Worms

Artillery warfare

Worms transformed artillery games into a cultural phenomenon, combining destructible terrain, creative weapons, and squeaky-voiced invertebrates into multiplayer mayhem.

AmigapcPlayStation strategyartillerymultiplayer 1995

Overview

Andy Davidson’s creation started as a bedroom project and became Team17’s defining franchise. Worms took the artillery game formula—angle, power, fire—and added personality: teams of cartoon worms with silly voices, absurd weapons, and destructible landscapes. The result was party game perfection.

Fast facts

  • Developer: Team17.
  • Original creator: Andy Davidson.
  • Release: 1995.
  • Sequels: 20+ titles across platforms.

Core mechanics

ElementDesign
Turn-basedOne worm moves per turn
PhysicsProjectile trajectories
TerrainFully destructible
WindAffects projectiles

Weapons arsenal

CategoryExamples
ProjectilesBazooka, grenade, cluster bomb
MeleeBaseball bat, fire punch
AnimalsSheep, donkey, skunk
Super weaponsBanana bomb, holy hand grenade
UtilitiesRope, jetpack, teleport

Signature weapons

WeaponEffect
Holy Hand GrenadeMassive explosion
Banana BombCluster bananas
Concrete DonkeyFalls from sky
SheepWalks to target, explodes

Game modes

ModeDescription
DeathmatchLast team standing
MissionSingle-player objectives
TrainingLearn weapons and movement

Customisation

ElementOptions
Team namesPlayer choice
Worm namesIndividual naming
VoicesMultiple sound banks
GravestonesDeath markers

Multiplayer appeal

Why it worked:

  • Easy to understand
  • Deep strategy
  • Hilarious moments
  • Accessible to all skill levels
  • Pass-the-controller friendly

Evolution

EraKey titles
2D classicWorms, Worms 2, Armageddon
3D experimentsWorms 3D, Worms 4
MobileWorms (iOS/Android)
Modern 2DWorms WMD, Worms Rumble

Worms Armageddon (1999)

Considered the definitive version:

  • Refined mechanics
  • Massive weapon set
  • Active community
  • Tournament standard

Cultural impact

Worms established:

  • Artillery genre revival
  • British gaming humour
  • Long-running franchise model
  • Party game conventions

See also