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Hardware

Light Gun

Point and shoot gaming

The input device category that enabled shooting gallery games from arcades to living rooms, using screen detection technology.

nintendo-nessega-master-systemPlayStationcross-platform controllerperipheralarcadeshooting 1936โ€“present

Overview

Light guns are pointing devices that detect where on a screen the player is aiming, enabling shooting gallery and rail shooter games. The technology evolved from 1930s shooting gallery machines through arcade games to home consoles, creating an entire genre of gaming.

The original CRT-based technology depended on detecting screen phosphor timing, which is why classic light guns donโ€™t work on modern flat-panel displays.

Fast Facts

  • First use: 1936 (Seeburg Ray-O-Lite)
  • First video game use: 1972 (Magnavox Odyssey)
  • Technology: CRT detection, later infrared
  • Peak era: 1980s-1990s
  • Decline: Transition to LCD/plasma displays

How CRT Light Guns Work

Classic light guns detected screen timing:

  1. Trigger pulled, screen blanks momentarily
  2. Target areas flash white sequentially
  3. Photodiode in gun detects flash
  4. Timing of detection identifies target

This required CRT displays - the technology read the electron beam position.

Key Light Gun Hardware

Different platforms had their own light guns:

DevicePlatformYearNotable
NES ZapperNES1984Orange icon
Sega Light PhaserMaster System19863D glasses compatible
Super ScopeSNES1992Wireless, bazooka style
GunConPlayStation1995Time Crisis
Dreamcast Light GunDreamcast1999House of the Dead

The Arcade Golden Age

Light guns thrived in arcades:

  • Operation Wolf (1987) - Military shooter
  • Lethal Enforcers (1992) - Police action
  • Virtua Cop (1994) - 3D polygons
  • Time Crisis (1995) - Cover mechanic
  • House of the Dead (1996) - Horror theme

Modern Alternatives

When CRTs disappeared, new technologies emerged:

  • Wii Remote - Infrared sensor bar
  • PlayStation Move - Camera tracking
  • Light gun attachments - Hold controller like gun

None perfectly replicated the CRT experience.

See Also