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Classic Games

Time Crisis

Take cover!

Namco's revolutionary 1995 light gun game that introduced the cover mechanic, transforming arcade shooters into tactical experiences.

arcadePlayStation light-gunarcadenamcoshooter 1995

Overview

Time Crisis was Namco’s 1995 arcade shooter that revolutionised the light gun genre with a simple innovation: a foot pedal that let players take cover. By ducking behind scenery to reload and avoid enemy fire, Time Crisis transformed mindless shooting galleries into tactical combat experiences.

The series became synonymous with arcade light gun gaming.

Fast Facts

  • Developer: Namco
  • Released: 1995 (arcade)
  • Innovation: Cover pedal system
  • Cabinet: Sit-down or stand-up versions
  • Home port: PlayStation with GunCon (1997)
  • Sequels: Time Crisis II, III, 4, 5

The Cover System

The game-changing mechanic:

  • Foot pedal controls cover
  • Release pedal = pop out and shoot
  • Press pedal = duck behind cover
  • Reloading happens automatically when in cover
  • Timer pauses while in cover

This simple addition created genuine tension and strategy.

Gameplay Structure

Each stage featured:

  • Linear path through environments
  • Enemies appearing from set positions
  • Boss encounters
  • Strict time limit (the “Crisis”)
  • Branching paths in sequels

Miss enemies and time runs out. Take too many hits and you die. The pressure was relentless.

Arcade Cabinet

The distinctive cabinet design:

  • Large screen at eye level
  • Mounted gun (pistol style)
  • Floor pedal for cover
  • Timer prominently displayed
  • Credit-hungry difficulty

Arcades placed them prominently - the action attracted crowds.

Home Conversions

PlayStation brought it home:

  • GunCon - Namco’s light gun peripheral
  • Accurate arcade conversion
  • Point Blank used same hardware
  • CRT television required

The GunCon became the standard PlayStation light gun.

Legacy

Time Crisis influenced game design broadly:

  • Cover systems now standard in shooters
  • Gears of War acknowledged the influence
  • Pop-and-shoot mechanics ubiquitous
  • Arcade rail shooters still use the pedal

The foot pedal was genuinely innovative.

See Also