Skip to content
People

Anita Sinclair

Pioneer of interactive fiction

Anita Sinclair co-founded Magnetic Scrolls and brought literary ambition to text adventures, proving interactive fiction could be as refined as traditional literature.

zx-spectrumamstrad-cpcAmigaatari-st game-designersadventure-gamesmagnetic-scrolls 1960–present

Overview

Anita Sinclair (no relation to Clive) co-founded Magnetic Scrolls in 1984, challenging Infocom’s dominance in interactive fiction. Her games—The Pawn, Guild of Thieves, Corruption—combined sophisticated prose with gorgeous graphics and a parser that understood complex English sentences. She brought mainstream credibility to a genre often dismissed as niche.

Fast facts

  • Founded: Magnetic Scrolls with Ken Gordon and Hugh Sheridan, 1984.
  • Innovation: developed cross-platform engine running on 8-bit and 16-bit systems.
  • Parser: Magnetic Scrolls’ parser rivalled Infocom for natural language understanding.
  • Later career: moved into mobile games and publishing.

Key games

GameYearPlatformNotable for
The Pawn1985MultiFirst commercial graphic adventure with quality illustrations
Guild of Thieves1987MultiRefined humour and puzzle design
Jinxter1987MultiMagical England setting
Corruption1988MultiDark corporate thriller
Fish!1988MultiSurreal comedy

Technical achievements

Magnetic Scrolls created technology that set their games apart:

  • Cross-platform engine: same game ran identically on Spectrum, Amiga, ST.
  • Advanced parser: understood complex sentence structures, pronouns, multiple objects.
  • Image compression: high-quality graphics that loaded quickly.

Literary ambitions

Sinclair approached games as literature:

  • Hired professional writers and illustrators.
  • Focused on prose quality, not just puzzle mechanics.
  • Games reviewed in mainstream press, not just computer magazines.

Legacy

Magnetic Scrolls proved British developers could compete with American giants on quality. Their parser and engine influenced later adventure games, and their titles remain among the finest examples of interactive fiction.

See also