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Chris Roberts

Wing Commander creator

Chris Roberts created Wing Commander and pioneered cinematic gaming, pushing production values to Hollywood levels before founding Cloud Imperium Games for Star Citizen.

pcAmigaPlayStation designerdirectororigin 1968–present

Overview

Chris Roberts wanted games to feel like movies. Starting with Times of Lore and Stryker’s Run, he developed increasingly cinematic ambitions that peaked with Wing Commander—a space opera that made players feel like action heroes. His later projects pushed budgets to unprecedented levels, culminating in Star Citizen’s record-breaking crowdfunding.

Fast facts

  • Born: 1968, California.
  • Company: Origin Systems, Digital Anvil, Cloud Imperium.
  • Known for: Wing Commander series.
  • Approach: Cinematic production values.

Wing Commander era

TitleYearInnovation
Wing Commander1990Cinematic gaming
Wing Commander II1991Enhanced narrative
Wing Commander III1994FMV with Mark Hamill
Wing Commander IV1996$12 million budget

Production philosophy

PrincipleImplementation
Movie-qualityHollywood actors
ImmersionPlayer as protagonist
Technology pushHardware demanding
StorytellingBranching narratives

Digital Anvil

TitleYear
Freelancer2003
Starlancer2000

Film venture

ProjectResult
Wing Commander (1999)Directed film
ReceptionPoor reviews
Budget$30 million

Star Citizen

AchievementScale
CrowdfundingRecord-breaking
DevelopmentOngoing since 2012
ScopeAmbitious space sim
ControversyDevelopment timeline

See also