Skip to content
People

Dave Theurer

Atari arcade designer

Dave Theurer created Missile Command and Tempest, two of Atari's most influential arcade games, pioneering colour vector graphics and capturing Cold War anxiety in interactive form.

arcade designerprogrammeratari 1978–1984

Overview

Dave Theurer turned personal anxiety into art. Missile Command came from nightmares about nuclear war—he literally dreamed about missiles falling on his hometown. Tempest pushed vector technology to its limits with mesmerising geometric combat. Both games defined what arcade experiences could achieve.

Fast facts

  • Employer: Atari.
  • Era: Golden age of arcade games.
  • Style: Abstract concepts, geometric visuals.
  • Legacy: Two all-time arcade classics.

Major works

TitleYearInnovation
Missile Command1980Trackball defence gameplay
Tempest1981Colour vector graphics, tube perspective

Missile Command

AspectDetail
InspirationNuclear war fears
ControlTrackball precision
ThemeInevitable defeat
ImpactCaptured Cold War anxiety

Tempest

AspectDetail
TechnologyColour vector display
PerspectiveDown-the-tube view
GameplayGeometric shooter
InfluenceDefined vector aesthetics

Design philosophy

PrincipleApplication
Personal emotionGames from real feelings
Technical innovationPush hardware limits
Abstract themesUniversal concepts
Tight gameplayResponsive controls

Tempest development

ChallengeSolution
First-person VCS game (abandoned)Evolved into tube design
Colour vectorsNew hardware capability
Difficulty curve”SuperZapper” panic button

See also