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Eric Graham

Creator of The Juggler

The programmer whose ray-traced 'Juggler' animation became one of the most iconic demonstrations of Amiga graphics power, proving home computers could produce photorealistic 3D imagery.

Amiga 3danimationray-tracingdemo

Overview

Eric Graham is the programmer who created The Juggler (1986), one of the most famous computer animations of the 1980s. This ray-traced animation of a chrome robot juggling balls seemed impossible on a home computer—it looked like something from an effects studio. The Juggler became a signature demonstration of Amiga capabilities, shown in countless shops to sell machines.

Fast Facts

  • Created: The Juggler (1986)
  • Technique: Ray tracing
  • Platform: Amiga
  • Tool: Custom software (Sculpt 3D precursor)
  • Impact: Iconic Amiga demonstration
  • Later: Developed Sculpt 3D

The Juggler

The animation that changed perceptions:

AspectAchievement
SubjectChrome robot juggling
RenderingRay-traced reflections
QualityPhotorealistic for 1986
RuntimeShort loop, maximum impact
File sizeDistributable on floppies

Technical Achievement

What made it remarkable:

  • Ray tracing on home hardware - Previously supercomputer territory
  • Reflective surfaces - The chrome effect was mesmerising
  • Realistic physics - Convincing ball trajectories
  • Smooth playback - The Amiga could display it fluidly

Sculpt 3D

Graham went on to develop:

SoftwarePurpose
Sculpt 3DEarly Amiga 3D modelling
Sculpt-AnimateAdded animation capabilities
Commercial successWidely used for 3D work

Cultural Impact

The Juggler became:

  • Sales tool - Dealers ran it to sell Amigas
  • Benchmark - “Can your computer do this?”
  • Inspiration - Encouraged 3D experimentation
  • Icon - Synonymous with Amiga capabilities

The Demo Effect

Like the Boing Ball before it, The Juggler demonstrated that the Amiga was fundamentally different from other home computers. While PCs struggled with CGA and Macs showed black and white, the Amiga displayed photorealistic 3D animation.

Legacy

Eric Graham proved that ray tracing—previously the domain of expensive workstations—could run on affordable hardware. His work inspired the Amiga 3D software ecosystem that would eventually produce LightWave and influence professional CGI for decades.

See Also