Sculpt 3D
Early Amiga 3D
One of the first 3D modelling and rendering packages for the Amiga, created by Eric Graham and proving that home computers could produce ray-traced imagery.
Overview
Sculpt 3D was one of the pioneering 3D software packages for the Amiga, developed by Eric Graham—creator of the famous Juggler animation. Released in 1986, it brought ray tracing to home computers, enabling users to create photorealistic 3D scenes that had previously required expensive workstations. Sculpt 3D helped establish the Amiga as a serious platform for 3D graphics.
Fast Facts
- Developer: Eric Graham / Byte by Byte
- Released: 1986
- Platform: Amiga
- Technique: Ray tracing
- Evolution: Sculpt-Animate, Sculpt 4D
- Legacy: Early accessible 3D tool
Capabilities
| Feature | Description |
|---|---|
| Modelling | Create 3D objects |
| Materials | Surface properties |
| Ray tracing | Reflections, shadows |
| Lighting | Multiple light sources |
| Output | IFF image format |
The Ray Tracing Revolution
Sculpt 3D brought ray tracing to the masses:
| Before Sculpt | After Sculpt |
|---|---|
| Workstations only | Home computer |
| $100,000+ systems | $1,500 Amiga |
| Specialists only | Hobbyists too |
| Hours of training | Learnable |
The Juggler Connection
Eric Graham created The Juggler animation before Sculpt 3D:
- Proved Amiga could ray trace
- Demonstrated commercial potential
- Led to Sculpt 3D development
- Animation became iconic demo
Evolution
| Version | Year | Features |
|---|---|---|
| Sculpt 3D | 1986 | Basic ray tracing |
| Sculpt-Animate | 1988 | Animation added |
| Sculpt 4D | 1989 | Enhanced features |
Workflow
Using Sculpt 3D:
- Model objects - Primitive shapes, extrusion
- Apply materials - Colour, reflectivity
- Set up lighting - Position light sources
- Position camera - Compose the scene
- Render - Wait (sometimes hours)
Competition
Other Amiga 3D packages followed:
- Imagine - More features, later
- Real 3D - Professional tool
- LightWave - With Video Toaster
- Turbo Silver - Alternative ray tracer
Legacy
Sculpt 3D proved that 3D rendering wasn’t magic requiring million-dollar machines—it was mathematics that could run on affordable hardware. It trained a generation of 3D artists who would go on to professional careers and established the Amiga as the platform for accessible computer graphics.