François Lionet
Creator of AMOS and STOS
François Lionet democratised game development on the Atari ST and Amiga with STOS and AMOS BASIC—letting anyone create games without learning assembly.
Overview
François Lionet believed game creation shouldn’t require assembly expertise. His STOS (Atari ST, 1988) and AMOS (Amiga, 1990) BASIC dialects included built-in commands for sprites, scrolling, and sound—features that normally demanded low-level coding. Thousands of hobbyists created their first games using Lionet’s tools.
Fast facts
- Background: French programmer, self-taught.
- Philosophy: powerful features through simple commands.
- Commercial success: AMOS sold over 100,000 copies.
- Later work: co-created Clickteam tools (Klik & Play, The Games Factory).
STOS BASIC (1988)
Designed for the Atari ST:
- Sprite handling with simple commands
- Hardware scrolling access
- Music and sound effects
- Joystick input
STOS proved game-making tools had commercial potential.
AMOS BASIC (1990)
The Amiga version expanded capabilities:
- Full access to Amiga custom chips
- Copper list control
- Bob and sprite graphics
- Module music playback
- Compiled output for speed
AMOS Professional (1992)
Enhanced version adding:
- Built-in editor improvements
- Faster execution
- Additional commands
- Better debugging
Games created with AMOS
| Game | Developer | Notes |
|---|---|---|
| Scorched Tanks | Wendell Hicken | Shareware hit |
| Super Skidmarks | Acid Software | Commercial release |
| Worms | Team17 | Prototype (later rewrote in assembly) |
| Numerous PD games | Hobbyists | Thousands released |
Impact on game creation
Lionet’s tools proved a crucial point:
- Game development could be accessible
- Built-in game features were valuable
- Hobbyists would pay for better tools
This philosophy continued through Clickteam’s products, which remain popular for 2D game creation today.