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STOS

Atari ST game creation

François Lionet's game creation language for the Atari ST that preceded AMOS, bringing accessible game development to the ST platform.

atari-st basicgame-developmentprogrammingatari 1988

Overview

STOS (ST Organised System) was a game creation language for the Atari ST created by François Lionet and released in 1988. It preceded AMOS on the Amiga and established the template—BASIC syntax combined with game-specific commands for sprites, sound, and graphics. STOS made game development accessible on the ST platform.

Fast Facts

  • Creator: François Lionet
  • Released: 1988
  • Platform: Atari ST
  • Publisher: Mandarin Software
  • Successor: AMOS (Amiga)
  • Type: Game creation BASIC

Key Features

FeatureCapability
SpritesSoftware sprite system
GraphicsDrawing commands
SoundST sound chip access
AnimationBuilt-in support
CollisionDetection routines

The STOS Approach

Lionet’s design philosophy:

  • BASIC syntax - Familiar language
  • Game focus - Everything needed for games
  • Integrated - Editor, compiler, tools
  • Accessible - Anyone could learn
  • Capable - Real games possible

Compared to GFA BASIC

AspectSTOSGFA BASIC
FocusGamesGeneral
SpritesBuilt-inSeparate
LearningEasierMore powerful
AudienceBeginnersBroader

STOS Community

A thriving scene developed:

  • Magazine coverage (ST Format, etc.)
  • Public domain games
  • Extension libraries
  • User groups
  • Books and tutorials

Path to AMOS

STOS established patterns AMOS would refine:

  • Game-focused BASIC
  • Integrated sprite tools
  • Built-in screen handling
  • Sound commands
  • Complete environment

Legacy

STOS proved the concept that Lionet would perfect with AMOS—that game development tools could be powerful yet accessible. It enabled countless ST users to create their first games and established Lionet as a significant figure in game creation tools.

See Also